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" "That's a type of game that I really like, is one that grows on you a lot over time, and your understanding of it feels like it's on an exponential curve. I just hope that enough people are willing to give [Spelunky] a chance, [who may] not be used to that.
Derek Yu (born July 2, 1982) is an American independent game designer, game artist, and blogger.
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I think about making art, in general, as a dialogue. That's what it is, in the end— you're expressing yourself, and your audience gets their chance to express themselves. And especially with video games — it being interactive and it being software — it really is a continuing conversation— very directly now, and very literally. [...] In this moment, it is a conversation, as well as being this long-running conversation throughout history.
Unsurprisingly, not everybody likes spiky games! [They're] like bitter or spicy food— [they're] an acquired taste that you have to build up. [...] It can be hard for people who don't like spicy food to understand why spicy-food fans love it so much. If you're just starting out on your spicy-food journey, you can't taste the flavor— just the heat and the pain. Similarly, spiky games generate a lot of enthusiasm from their fans, but for people who aren't there yet, they can just seem hard.