I remember when I got a new device for my computer. I connected it to the landline phone plug(!), and the device called another device and sang a rob… - Johannes Grenzfurthner
" "I remember when I got a new device for my computer. I connected it to the landline phone plug(!), and the device called another device and sang a robot love song to it. That made the devices connect, and I could go online and exchange messages. That was one of the most important things that ever happened to me, breaking my isolation. It helped me to reach out to other folks all around the globe. Communication is key in nerd culture. But beware if that communication fails. You can create toxic troll wastelands! Not even robot love songs can help you with that!
About Johannes Grenzfurthner
Johannes Grenzfurthner (born June 13, 1975, in Vienna) is an Austrian artist, author, director, researcher. He founded the art and theory group monochrom.
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Additional quotes by Johannes Grenzfurthner
Computer games are embedded in the cultural framework of technological developments. In the study of technological development and creativity, focusing attention on the failure, the error, the breakdown, the malfunction means opening the black box of technology. Studies have convincingly demonstrated that the widespread inability to understand technological artifacts as fabricated entities, as social and cultural phenomena, derives from the fact that in retrospect only those technologies that prove functional for a culture and can be integrated into everyday life are "left over." However, the perception of what is functional, successful and useful is itself the product of social and cultural--and last but not least--political and economic processes. Selection processes and abandoned products and product forms are usually not discussed. According to Langdon Winner, there is a sense in which all technical activity contains an inherent tendency toward forgetfulness.
Historically speaking, the first wave of the punk/new wave (approximately 1976-1983) was primarily a movement of creative abuse of hardly-ever-used consumer media technology. Parents (usually technophile Baby boomer dads) bought expensive equipment like 8-track recorders, Super-8 and Polaroid cameras and later VHS camcorders and only used it to "document" birthday parties and other eminently boring ceremonies. But the rebellious teens found interesting new things to do with the dust-collecting media tech, and it started one of the biggest DIY revolutions of the 20th century. So punk (years before cyperpunk) was a movement of youngsters goofing around with (aka appropriating) consumer tech.
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