One of the things I've been trying to do is look for simpler or rules underpinning good or bad design. I think one of the most valuable rules is to a… - Martin Fowler

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One of the things I've been trying to do is look for simpler or rules underpinning good or bad design. I think one of the most valuable rules is to avoid duplication. "Once and only once" is the Extreme Programming phrase.

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About Martin Fowler

Martin Fowler (born 18 December 1963) is a British software engineer, author and international speaker on software development, specializing in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming.

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Refactoring (noun): a change made to the internal structure of software to make it easier to understand and cheaper to modify without changing the observable behavior of the software. To refactor (verb): to restructure software by applying a series of refactorings without changing the observable behavior of the software.

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Steve Mellor and I independently came up with a characterization of the three modes in which people use the UML: sketch, blueprint, and programming language. By far the most common of the three, at least to my biased eye, is UML as a sketch. In this usage, developers use the UML to help communicate some aspects of a system. As with blueprints, you can use sketches in a forward-engineering or reverse-engineering direction. Forward engineering draws a UML diagram before you write code, while reverse engineering builds a UML diagram from the existing code in order to help understand it.

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