There's a certain glee [among game developers like Bennett and me] from players feeling frustrated and disappointed. And it's not because we dislike … - Derek Yu

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There's a certain glee [among game developers like Bennett and me] from players feeling frustrated and disappointed. And it's not because we dislike players. It's actually because we really care about players, and these are emotions that you need to feel to have a well-rounded human experience in a video game.

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About Derek Yu

Derek Yu (born July 2, 1982) is an American independent game designer, game artist, and blogger.

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Additional quotes by Derek Yu

As game designers, we naturally gravitate towards order, because we create rules, and we create systems, and we create structure. And those are all things that belong to this idea of order. [...] And so, I think it makes complete sense that as game designers, we would embrace order, and we would be very attracted to things like "balance", things like "elegance" in game design. [But] more recently — and maybe a big part of this is my experience with Spelunky — I've started to rethink that a little bit. And I've started to think more about chaos as the defining trait of game design. Or at least that's something that really appeals to me right now— this idea that we're not creating these ordered systems, but we're creating chaos for the player to find order in.

A degree is a piece of paper that says you can do something in theory— game developers want to know that you have enough passion to do real work, regardless of whether you're being graded on it. And if you're thinking of going indie, it won't matter what other people think— you'll simply need that passion to succeed or else you won't.

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I want people to play around with [Spelunky 2] and not focus so much on "beating" it. I think it's a difficult concept for people to wrap their head[s] around. [...] It is a hard game, but the challenge is really just a backdrop for people to play and experiment.

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