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" "The creation of Bridget as a boy happened at the very last second; during development I was drawing him as purely a girl. It’s just that when there is a need to give a worldly backbone (to the game), in order for me to try to not forget each character, and in order to revive the character, I give them my very heart. As a result, the creation of Bridget as actually a boy instead of a girl was because I thought he could become my alter ego. Well, if there was a need for it the reverse— a girl that looks like a boy— that would be okay too, but it doesn’t look pretty game-wise. It’s also somewhat calculated (laughs).
Daisuke Ishiwatari or 石渡 太輔 is a Japanese game designer born in Africa. He designed Guilty Gear.
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I guess from a design standpoint of transferring the character into Strive, yeah in Xrd there was Bedman who was on their bed, but since the character perished in that story it's just the bed remaining. And what I wanted to do was kind of take a little bit of inspiration from Annabelle and say the kind of fractured feeling of Bedman is still remaining inside the bed itself. So from a design standpoint, that's the basic backbone of the character.