When we’re doing an action game, we make the second level first. We begin making level 1 once everything else is completed. - Shigeru Miyamoto

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When we’re doing an action game, we make the second level first. We begin making level 1 once everything else is completed.

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About Shigeru Miyamoto

Shigeru Miyamoto (born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo. He is the creator of video game franchises such as Mario and The Legend of Zelda.

Also Known As

Alternative Names: Miyamoto Shigeru
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Additional quotes by Shigeru Miyamoto

Any new media or industry that grows rapidly is going to be criticized. That's just because the older, more established media have been around, and a lot of adults can be very conservative. They may not have an open mind to new things that weren't around when they were growing up, and are replacing the things they grew up with... over the years I've seen this standard image of a child playing a video game in which the child is alone in a darkened room, with his face very close to the TV, with the light of the TV reflecting off his face, holding the controller and just staring at the TV. I'd really like to be able to change that image of video games into something that's a little more positive.

Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software. If we hadn't used NAND flash memory [to store data such as games and photos] and other pricey parts, we might have succeeded.

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I think the first is that a game needs a sense of accomplishment. And you have to have a sense that you have done something, so that you get a sense of satisfaction of completing something. When I approach the design of my games, what I have to think about is how I'm showing a situation to a player, conveying to them what they're supposed to do. In Mario you keep going to the right to reach your end goal. In Donkey Kong you keep climbing up to rescue the captured princess. The last is the immersive quality of the game being able to feel it's a world you're immersed in, that you've become a hero. That you've become brave. Even if you're actually crying.

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