I teethed on Frankenstein and Dracula but I feel that those films were made with greater taste than horror films are made today. They dwell too much … - Ray Harryhausen

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I teethed on Frankenstein and Dracula but I feel that those films were made with greater taste than horror films are made today. They dwell too much on the gorier aspects of their subjects for some reason. I suppose it's because people are more jaded now.

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About Ray Harryhausen

Raymond Frederick Harryhausen (June 29, 1920 – May 7, 2013) was an American visual effects creator, writer, and producer who created a form of stop-motion model animation known as "Dynamation."

Also Known As

Alternative Names: Raymond Harryhausen Raymond Frederick Harryhausen
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Additional quotes by Ray Harryhausen

For some reason the creation was called a rhedosaurus, and although I can't remember where this name came from, I suspect Hal Chester or one of the writers coined it. Over the years, people have suggested that the first two letters relate to the initials of a certain animator. I have no comment.

I remember once, in my garage studio whilst I was animating a dinosaur, that things were not going right. Gradually they got worse and worse, as they do in situations where you don't keep your temper, and in a fit of accumulated rage I threw a hammer at the floor. Unfortunately, it bounced and went through a huge plate glass painting I had been preparing to use in a miniature set and which I had spent weeks carefully painting. I almost cried with frustration, and there and then decided that if I wanted to make this my career, I would have to control my temper. I am not saying that I didn't lose my temper after that incident - I did - but I always tried to remember that plate glass painting. It was a timely and necessary lesson.

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The art of motion has always intrigued me. How a body - when it throws its weight from side to side and sits down - actually sits down. What muscles interact to bring that simple movement to its conclusion. Movement is a fascinating process and each creature I have made and animated has had its own character according to its physiognomy.

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