The best metric for scoping a project is not technical skill, but the scope of the previous games you've finished! - Derek Yu
" "The best metric for scoping a project is not technical skill, but the scope of the previous games you've finished!
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About Derek Yu
Derek Yu (born July 2, 1982) is an American independent game designer, game artist, and blogger.
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Additional quotes by Derek Yu
Spiky games are often thought of as "punishing", but the difficulty — while it's an important part of the design ethos — is in service of the goal, rather than the goal itself. The real goal is to put the player in a state of focus about the game— and to really care about what they're doing at any given moment. [...] Winning or finishing the game is not the main goal of a spiky game, even if that's ultimately what [the player is] working toward.
I think about making art, in general, as a dialogue. That's what it is, in the end— you're expressing yourself, and your audience gets their chance to express themselves. And especially with video games — it being interactive and it being software — it really is a continuing conversation— very directly now, and very literally. [...] In this moment, it is a conversation, as well as being this long-running conversation throughout history.
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