He turned and looked at the boy. Maybe he understood for the first time that to the boy he was himself an alien. A being from a planet that no longer existed. The tales of which were suspect. He could not construct for the child's pleasure the world he'd lost without constructing the loss as well and he thought perhaps the child had known this better than he. He tried to remember the dream but he could not. All that was left was the feeling of it. He thought perhaps they'd come to warn him. Of what? That he could not enkindle in the heart of the child what was ashes in his own. Even now some part of him wished they'd never found this refuge. Some part of him always wished it to be over.
American novelist, playwright, and screenwriter (1933–2023)
Cormac McCarthy (born Charles Joseph McCarthy Jr.; July 20, 1933 – June 13, 2023) was an American novelist, playwright, short-story writer, and screenwriter. He wrote twelve novels, spanning the Southern Gothic, Western, modernist, and post-apocalyptic fiction genres.
From: Wikiquote (CC BY-SA 4.0)
Birth Name:
Charles Joseph McCarthy Jr.
Alternative Names:
Charles McCarthy
•
Charles Joseph McCarthy
From Wikidata (CC0)
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He mistrusted all of that. He said the right dreams for a man in peril were dreams of peril and all else was the call of languor and of death. He slept little and he slept poorly. He dreamt of walking in a flowering wood where birds flew before them he and the child and the sky was aching blue but he was learning how to wake himself from just such siren worlds. Lying there in the dark with the uncanny taste of a peach from some phantom orchard fading in his mouth. He thought if he lived long enough the world at last would all be lost. Like the dying world the newly blind inhabit, all of it slowly fading from memory.
He was just hungry, Papa. He's going to die.
He's going to die anyway.
He's so scared, Papa.
The man squatted and looked at him. I'm scared, he said. Do you understand? I'm scared.
The boy didn't answer. He just sat there with his head down, sobbing.
You're not the one who has to worry about everything.
The boy said something but he couldn't understand him. What? He said.
He looked up, his wet and grimy face. Yes I am, he said. I am the one.
Suppose two men at cards with nothing to wager save their lives. Who has not heard such a tale? A turn of the card. The whole universe for such a player has labored clanking to his moment which will tell if he is to die at that man’s hand or that man at his. What more certain validation of a man’s worth could there be? This enhancement of the game to its ultimate state admits no argument concerning the notion of fate. The selection of one man over another is a preference absolute and irrevocable and it is a dull man indeed who could reckon so profound a decision without agency or significance either one. In such games as have for their stake the annihilation of the defeated the decisions are quite clear. This man holding this particular arrangement of cards in his hand is thereby removed from existence. This is the nature of war, whose stake is at once the game and the authority and the justification. Seen so, war is the truest form of divination. It is the testing of one’s will and the will of another within that larger will which because it binds them is therefore forced to select. War is the ultimate game because war is at last a forcing of the unity of existence. War is god.