Film-making encompasses everything, from tricking people into investing in it, to putting on the show, to trying to distill down to moments in time, and ape reality but send this other message. It's got everything. When I was a kid I loved to draw, and I loved my electric football sets, and I painted little things and made sculptures and did matte painting and comic books and illustrated stuff, and took pictures, had a darkroom, loved to tape-record stuff. It's all of that. It's not having to grow up. It's four-dimensional chess, it's strategy, and it's being painfully honest, and unbelievably deceitful, and everything in between.

I find it amoral if you're making a movie where the problem is solved with a guy standing in the back of pickup truck firing a machine at the bad guys. The morality of it is questionable because the repercussions of violence are incredibly far-reaching.

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Violence shouldn't be presented as drama. I think people looking for an easy way out often write scenes where characters come into violent conflict as opposed to looking for the true drama in the situation. That's a shortcoming of a lot of films and television shows. I think certain presentations of violence are not immoral, but amoral.

You can either look at your career as the things you're going to leave behind, and they have to be executed flawlessly and you have to know exactly what it is that you're doing. Or you can be realistic about the fact that you're going to learn as you practice what you do.

We wanted a title sequence that started in the fear center of the brain. [When you hear] the sound of a gun being cocked that's in your mouth, the part of you brain that gets everything going, that realizes that you are fucked - we see all the thought processes, we see the synapses firing, we see the chemical electrical impulses that are the call to arms. And we wanted to sort of follow that out. Because the movie is about thought, it's about how this guy thinks. And it's from his point of view, solely. So I liked the idea of starting a movie from thought, from the beginning of the first fear impulse that went, Oh shit, I'm fucked, how did I get here?

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I always feel ill-prepared for commentaries and it had been so long I was afraid I'd forget everything that happened on the film. But having everybody come together for it was really great. It was like a high school reunion. We all reminisced and just had a great time.

You want to be able to provide something, and you're pissing down a fucking well. It will suck you dry and take everything you have and, like being a parent, you can pour as much love as you want, and your kid still says, "Just let me right out here, you don't have to take me all the way." You're working to make yourself obsolete. I'm not going to make Persona - my movies are fairly obvious in what the people want and what it is that's happening; it;s not that internalized. What's internalized is how you process the information from the singular, subjective point of view. And that becomes the subtext of it.

A stylized version of our IKEA present. It is talking about very simple concepts. We're designed to be hunters and we're in a society of shopping. There's nothing to kill anymore, there's nothing to fight, nothing to overcome, nothing to explore. In that societal emasculation this everyman is created.

As much as people pretend 'I fit in, I understand, I get the rules,' there are always times spent away from that where you go, 'I thought I knew. It seemed so clear to me, and then...' That sense of loneliness, or the sense of not fitting in or being out of depth, is probably the most common denominator.