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Unix was a very small, understandable OS, so people could change it at their will. It would run itself—you could type "go" and in a few minutes it would recompile itself. You had total control over the whole system. So it was very beneficial to a lot of people, especially at universities, because it was very hard to teach computing from an IBM end-user point of view. Unix was small, and you could go through it line by line and understand exactly how it worked. That was the origin of the so-called Unix culture.

Anything new will have to come along with the type of revolution that came along with Unix. Nothing was going to topple IBM until something came along that made them irrelevant. I'm sure they have the mainframe market locked up, but that's just irrelevant. And the same thing with Microsoft: until something comes along that makes them irrelevant, the entry fee is too difficult and they won't be displaced.

I view Linux as something that's not Microsoft — a backlash against Microsoft, no more and no less. I don't think it will be very successful in the long run. I've looked at the source and there are pieces that are good and pieces that are not. A whole bunch of random people have contributed to this source, and the quality varies drastically. My experience and some of my friends' experience is that Linux is quite unreliable. Microsoft is really unreliable but Linux is worse. In a non-PC environment, it just won't hold up. If you're using it on a single box, that's one thing. But if you want to use Linux in firewalls, gateways, embedded systems, and so on, it has a long way to go.

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When the three of us [Thompson, Rob Pike, and Robert Griesemer] got started, it was pure research. The three of us got together and decided that we hated C++. [laughter] ... [Returning to Go,] we started off with the idea that all three of us had to be talked into every feature in the language, so there was no extraneous garbage put into the language for any reason.

In Plan 9 and Inferno, the key ideas are the protocol for communicating between components and the simplification and extension of particular concepts. In Plan 9, the key abstraction is the file system—anything you can read and write and select by names in a hierarchy—and the protocol exports that abstraction to remote channels to enable distribution. Inferno works similarly, but it has a layer of language interaction above it through the Limbo language interface—which is like Java, but cleaner I think.

I would try out the [C++] language [at AT&T] as it was being developed and make comments on it. It was part of the work atmosphere there. And you'd write something and then the next day it wouldn't work because the language changed. It was very unstable for a very long period of time. At some point, I said, no, no more. In an interview I said exactly that, that I didn't use it because it wouldn't stay still for two days in a row. When Stroustrup read the interview he came screaming into my room about how I was undermining him and what I said mattered and I said it was a bad language.

Unix was built for me. I didn't build it as an operating system for other people, I built it to do games, and to do my stuff. I was always into games, games was my thing. I used to play pinball machines, and I would pick the lock in the back of pinball machines. Then I'd study the diagrams that I had. That's where I learned a lot of this kind of logic.