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" "If the motivation was simple greed, then that was a promising target for development as an agent inside the enemy’s camp. Greed was not only a predictable impulse, but was an indicator of the dependability of the individual being suborned. It was overwhelmingly associated with profoundly self-centered egos and values.
Charles E. Gannon (born March 17, 1960) is a novelist and a game designer, who has worked primarily on hard science fiction and role-playing games.
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