That's how you make [a] game feel truly alive: you cut out the mundane stuff! [...] I think this pursuit of "realism" to make games feel more immersi… - Derek Yu

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That's how you make [a] game feel truly alive: you cut out the mundane stuff! [...] I think this pursuit of "realism" to make games feel more immersive— it's kind of a dead end.

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About Derek Yu

Derek Yu (born July 2, 1982) is an American independent game designer, game artist, and blogger.

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Additional quotes by Derek Yu

I like that in general: just having a little bit of unpredictability in each level. And I really like dense level design with a lot going on. I think for this level, the message that I want to convey is "Find peace through hell". And that's kind of my design philosophy in general.

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That's a type of game that I really like, is one that grows on you a lot over time, and your understanding of it feels like it's on an exponential curve. I just hope that enough people are willing to give [Spelunky] a chance, [who may] not be used to that.

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