Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important. - John Carmack

" "

Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.

English
Collect this quote

About John Carmack

John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes. In 2013, he resigned from id to work full-time at Oculus VR, where he served as CTO and later Consulting CTO in 2019.

Also Known As

Alternative Names: John D. Carmack John D. Carmack II
PREMIUM FEATURE
Advanced Search Filters

Filter search results by source, date, and more with our premium search tools.

Related quotes. More quotes will automatically load as you scroll down, or you can use the load more buttons.

Additional quotes by John Carmack

The Escalation programmers come from a completely different background, and the codebase is all STL this, boost that, fill-up-the-property list, dispatch the event, and delegate that. I had been harboring some suspicions that our big codebases might benefit from the application of some more of the various “modern” C++ design patterns, despite seeing other large game codebases suffer under them. I have since recanted that suspicion.

Works in ChatGPT, Claude, or Any AI

Add semantic quote search to your AI assistant via MCP. One command setup.

The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying.

Loading...