Try QuoteGPT
Chat naturally about what you need. Each answer links back to real quotes with citations.
" "I think my word is "flow" for game design, because I think you want your game to flow, and I think you want your game development process to flow. To me, that means everything starting from a central idea, and then layering on top of that to have a very coherent experience. I think if you develop games that way, [it'll come across] to the players, and they'll have a similar experience that's really smooth.
Derek Yu (born July 2, 1982) is an American independent game designer, game artist, and blogger.
Try QuoteGPT
Chat naturally about what you need. Each answer links back to real quotes with citations.
Related quotes. More quotes will automatically load as you scroll down, or you can use the load more buttons.
As game designers, we naturally gravitate towards order, because we create rules, and we create systems, and we create structure. And those are all things that belong to this idea of order. [...] And so, I think it makes complete sense that as game designers, we would embrace order, and we would be very attracted to things like "balance", things like "elegance" in game design. [But] more recently — and maybe a big part of this is my experience with Spelunky — I've started to rethink that a little bit. And I've started to think more about chaos as the defining trait of game design. Or at least that's something that really appeals to me right now— this idea that we're not creating these ordered systems, but we're creating chaos for the player to find order in.