Perl is another example of filling a tiny, short-term need, and then being a real problem in the longer term. Basically, a lot of the problems that computing has had in the last 25 years comes from systems where the designers were trying to fix some short-term thing and didn't think about whether the idea would scale if it were adopted. There should be a half-life on software so old software just melts away over 10 or 15 years.
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The major cause [of the software crisis] is that the machines have become several orders of magnitude more powerful! To put it quite bluntly: as long as there were no machines, programming was no problem at all; when we had a few weak computers, programming became a mild problem, and now we have gigantic computers, programming has become an equally gigantic problem. In this sense the electronic industry has not solved a single problem, it has only created them, it has created the problem of using its products.
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People are inventing new programming language all the time but I think that's not the big problem is actually writing programs. I think the big technical problem in building system is what I call "the connecting things together problem". It's a version nightmare problem. It's given things in different languages and actually connecting them together.
Present-day applications are rather different in many respects. Present-day programs are often very large and are being developed by teams that collaborate over periods spanning several years. These teams may be scattered across the globe. The programmers are not the future users of the system they develop and they have no expert knowledge of the application area in question. The problems that are being tackled increasingly concern everyday life: automatic bank tellers, airline reservation, salary administration, electronic commerce, automotive systems, etc. Putting a man on the moon was not conceivable without computers.
The assertion that a problem unstated is a problem unsolved seem to have escaped many builders... All too often, design and implementation begins before the real needs and system functions are fully known. The results are skyrocketing costs, missed scheduled, waste and duplication, disgruntled users and endless series of patches and repairs euphemistically called "systems maintenance"
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