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" "It was the oldest, most primal fear of humankind, inculcated by eons of brutal lessons which, titrated down into their purest form, became age’s invariable advice to youth: beware the things and places you do not know.Because out there, beyond the flickering ring of the tribal fire, on the unlit streets of concrete cities, in the unending depths of space—there lay an unquantifiable, unbounded potential for death.
Charles E. Gannon (born March 17, 1960) is a novelist and a game designer, who has worked primarily on hard science fiction and role-playing games.
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Worse yet, he still had to remind himself that sensations—such as tonight’s skin-cooling sea breeze—were just a blizzard of electric impulses, tricking his brain, his nerves.
Which, he had begun to fear, might not just be the endgame for Dornaani civilization. It could be in humanity’s future as well. Conceivably, those seeds were latent in electricity itself. Given how it ultimately expanded each individual’s sphere of contact and control, its utility was inseparable from the allure of its power. We summon heat and light without having to create it ourselves. We communicate across continents and oceans. We operate machines that labor in our stead. We keep opponents at a safe distance with remote sensors and drones. Is that how the long, subtle slide into speciate senescence began, that the more a species distanced itself from direct action, the more unfamiliar the natural environment became?