[T]he designer of a unified architecture is in a similar situation as the cartographers that set out to draw the first maps of the world, based on th… - Joscha Bach

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[T]he designer of a unified architecture is in a similar situation as the cartographers that set out to draw the first maps of the world, based on the reports of traders and explorers returning from expeditions into uncharted waters and journeys to unknown coasts.

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About Joscha Bach

, also known as “the wizard of consciousness”(born 1973 in Weimar, Germany) is a cognitive scientist focusing on cognitive architectures, models of mental representation, emotion, motivation and sociality. Achievements include research in novel data compression algorithm using concurrent entropy models; development of microPsi cognitive architecture for modeling emotion, motivation, mental representation. In 2000, Bach graduated with a diploma in Computer Science from Berlin, followed by a Doctor of Philosophy at Osnabrück University, Germany, in 2006. Before joining , he worked as a visiting researcher at the and the Harvard Program for Evolutionary Dynamics. Fact finding reports by the and found that Bach’s research was supported with more than $150,000 by the Foundation.

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Additional quotes by Joscha Bach

[N]egligence of internal states of the mind makes it difficult to form conclusive theories of cognition, especially with regard to language... and consciousness, so radical behaviorism... lost its foothold. Yet, methodological behaviorism is still prevalent...

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[I] think of the concepts as the address space for our behavior programs. The behavior programs allow us to recognize objects [also mental objects] and react... [A] large part of that is the physical world that we interact with, which is this thing... basically the navigation of information in space... [I]t's similar to a ... a physics engine that you can use to describe/predict how things that look in a particular way, that feel... a particular way, enough , enough auditory perception... the geometry of all these things... [T]his is probably 80% of what our brain is doing... dealing with that... real time simulation... [I]t's not that hard to understand... [O]ur game engines are already approximating the fidelity of what we can perceive... in the same ball park... just a couple of orders of magnitude away from saturating our perception, from the complexity that [the brain] can produce. ...[T]he computer that you can buy... is able to give a perceptual reality that has the detail that is already in the same ball park as what your brain can process.

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