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" "A great textile, like the William Morris Strawberry Thief, is a piece of art, but it takes a lot of time to make a piece of art. It isn't simply design either. You have to understand the fabrics and what they can bear. You have to understand the dyeing process and how to achieve certain colors and what will make the color last through the ages. If you make a mistake, you might have to begin again."
"I don't think I know Strawberry Thief," Sadie said.
"One moment," Mrs. Watanabe said. Mrs. Watanabe went into her bedroom, and she returned with a little footstool that was upholstered in a reproduction of Strawberry Thief. The pattern depicted birds and strawberries in a garden, and although Sadie hadn't known the name, she recognized the print when she saw it.
"This was William Morris's garden. These were his strawberries. Those were birds he knew. No designer had ever used red or yellow in an indigo discharge dyeing technique before. He must have had to start over many times to get the colors right. This fabric is not just a fabric. It's the story of failure and of perseverance, of the discipline of a craftsman, of the life of an artist.
Gabrielle Zevin (born October 24, 1977) is an author and screenwriter who lives in the USA.
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What you have with Sadie is nothing like what I have with Sadie, so it doesn't even matter. You can fuck anyone," he says. "You can't make games with anyone, though."
"I make games with both of you," you point out. "I named Ichigo, for God's sake. I have been with both of you every step of the way. You can't say I haven't been here."
"You've been here, sure. But you're fundamentally unimportant. If you weren't here, it would be someone else. You're a tamer of horses. You're an NPC, Marx."
An NPC is a character that is not playable by a gamer. It is an AI extra that gives a programmed world verisimilitude. The NPC can be a best friend, a talking computer, a child, a parent, a lover, a robot, a gruff platoon leader, or the villain. Sam, however, means this as an insult — -in addition to calling you unimportant, he's saying you're boring and predictable. But the fact is, there is no game without the NPCs.
"There's no game without the NPCs," you tell him. "There's just some bullshit hero, wandering around with no one to talk to and nothing to do.