I happen to like the "feel" of OpenGL more, which isn't something I can explain well to those that aren't programmers, but I don't think it matters m… - Ryan C. Gordon

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I happen to like the "feel" of OpenGL more, which isn't something I can explain well to those that aren't programmers, but I don't think it matters much at this point which API one chooses. More or less, you have feature parity between both APIs, both have made a handful of design mistakes, and both do a few things in slightly more pleasant ways than the other. Of course, the unforgivable thing about Direct3D is that it only works on Windows. If it was truly cross-platform, though, I wouldn't really object to using it. But since you write OpenGL almost everywhere, and Direct3D almost nowhere, it seems like a false choice to me.

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About Ryan C. Gordon

Ryan C. Gordon, also known as icculus, is a former Loki Software employee who is now responsible for icculus.org, which hosts many Loki Software projects as well as several new projects created by himself and others. He has also created ports of commercial software products to the Linux and Mac OS X platforms.

Also Known As

Alternative Names: icculus
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Additional quotes by Ryan C. Gordon

I found I loved playing Serious Sam (it really captured the feel of the original Doom!), and hated working a cash register, so I wrote to the only email address I could find for Croteam (one of their artists!), and talked them into letting me do a Linux port. From there, I had some luck and started collecting other work... Now I do this sort of thing full time. I've touched pretty much every major game engine of the last decade, and worked with a lot of games.

If I'm the only one pushing Linux gaming, we have a serious problem. I'm happy for the contributions I've made, but I would be happier to know that Linux gaming can continue if I get hit by a bus. There are others out there doing what I do. You should interview them too.

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I find if you're targeting Windows, Linux, and Mac OS X right from the start, your code will probably work anywhere else that you might try it later... Writing code that is cross-platform from the start requires more discipline, but I find it is worth the effort.

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