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" "When it comes down to it, I feel like art should never be compromised for any reason— especially not to satisfy a certain group of people. [...] There was no compromise for Spelunky.
Derek Yu (born July 2, 1982) is an American independent game designer, game artist, and blogger.
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The more I play and create games, the less convinced I am that the difficulty of games should be thought of in terms of a linear or exponential ramp upwards where, as the player gets stronger, you need to make the opposition increase proportionally in strength. [...] While some form of escalation certainly feels good in a challenging game, [there's] something futile and perhaps nihilistic about endlessly cranking a single knob that goes from easy to hard. Rather, I believe it makes more sense to think about difficulty in terms of the game's overall pacing. Difficulty should ebb and flow, and make room for other aspects of play.