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" "Rather than wanting to send a message using Bridget, what I can say is that when creating characters and deciding who gets what, I put a little bit of my own sensibilities in each of the characters.
They carry those responsibilities.
For example, if everyone in the world became vegetarian, you can say there would be good things about that, but from the opposite viewpoint there would be problems and demerits to the situation.
When I see a discussion like that, I think both sides are valid, and my stance is that I want to cheer on both sides when I can.
From that standpoint, the root of what I want to do is I find all kinds of topics and think, people with this background, I want to give them a story that has a so-called ‘happy ending,’ that has a traditional course.
Rather than using Bridget to say something, my hope is that I can continue to create, even abstractly, a vision of what happiness looks like for people in all different kinds of situations.
Daisuke Ishiwatari or 石渡 太輔 is a Japanese game designer born in Africa. He designed Guilty Gear.
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I guess from a design standpoint of transferring the character into Strive, yeah in Xrd there was Bedman who was on their bed, but since the character perished in that story it's just the bed remaining. And what I wanted to do was kind of take a little bit of inspiration from Annabelle and say the kind of fractured feeling of Bedman is still remaining inside the bed itself. So from a design standpoint, that's the basic backbone of the character.
After the events of Bridget's story in Arcade more, she self-identifies as a woman.
So, as to whether “he” or “she” would be the correct pronoun for Bridget, the answer would be “she.”
As mentioned in her character profile, Bridget was born as the younger twin son and then raised as a girl by her parents to protect her from a village superstition.
Despite their intentions to protect Bridget, it pained her parents to do so as they felt they were forcing her to live a certain way.
Bridget, realizing this, attempted to bring wealth to the village while behaving like a man, thus overturning the village superstition, as a way to free her parents from their guilt.
As a result, the superstition faded, and nothing remained to restrict how both Bridget and her parents lived.
After this, Bridget tries living as a man, but it doesn’t feel right.
This is where the Arcade Mode story begins. After her exchanges with Goldlewis and Ky, Bridget faces parts of herself she has tried to ignore, and makes a big decision for herself.
I hope that all of you will watch over her path after her courageous choice to stay true to her own feelings.
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