BACON.4 does not have heuristics for considering trigonometric functions of variables directly . Thus, in the run described here we simply told the s… - Pat Langley

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BACON.4 does not have heuristics for considering trigonometric functions of variables directly . Thus, in the run described here we simply told the system to examine the sines. In the following chapter we will see how BACON can actually arrive at the sine term on its own in a rather subtle manner.

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About Pat Langley

Pat Langley (born May 2, 1953) is an American cognitive scientist and AI researcher, Honorary Professor of Computer Science at the University of Auckland, and Director of the Institute for the Study of Learning and Expertise. He coined the term decision stump and was founding editor of journals Machine Learning and Advances in Cognitive Systems.

Also Known As

Alternative Names: Patrick W. Langley Pat (Patrick) Wyatt Langley
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In recent years, researchers have made considerable progress on the of inductive learning tasks, but for theoretical results to have impact on practice, they must deal with the average case. In this paper we present an average-case analysis of a simple algorithm that induces one-level decision trees for concepts defined by a single relevant attribute. Given knowledge about the number of training instances, the number of irrelevant attributes, the amount of class and attribute noise, and the class and attribute distributions, we derive the expected classification accuracy over the entire instance space. We then examine the predictions of this analysis for different settings of these domain parameters, comparing them to experimental results to check our reasoning.

Research on cognitive architectures varies widely in the degree to which it attempts to match psychological data. ACT-R (Anderson & Lebiere, 1998) and EPIC (Kieras & Meyer, 1997) aim for quantitative fits to reaction time and error data, whereas Prodigy (Minton et al., 1989) incorporates selected mechanisms like means-ends analysis but otherwise makes little contact with human behavior. Architectures like Soar (Laird, Newell, & Rosenbloom, 1987; Newell, 1990) and Icarus (Langley & Choi, in press; Langley & Rogers, 2005) take a middle position, drawing on many psychological ideas but also emphasizing their strength as flexible AI systems. What they hold in common is an acknowledgement of their debt to theoretical concepts from cognitive psychology and a concern with the same intellectual abilities as humans.

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