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" "The instant kill is like an exclamation point on the end of a run.
Derek Yu (born July 2, 1982) is an American independent game designer, game artist, and blogger.
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Feeling stuck? Push forward. Start working on the next level, the next enemy, the next whatever. Not only is it helpful for motivational purposes, but you want to get a sense for how your whole game will play out. Just like writing— you don't want to go through it sentence by sentence, making sure every sentence is perfect before you move on. Get an outline down.
I often compare the process of finding and working with teammates to dating. In any big project, you're not just looking for a set of artistic and technical skills to fit your own, you're also looking for someone who shares your creative vision, who communicates well, and who will be as passionate and dedicated about the project as you are in the long run. [...] Ultimately, if you're planning on releasing a commercial video game, you are looking for "marriage material"— a committed, stable partner you can get along with for a long time.