So, I think the best analogy for rocket engineers, if you want to create complicated software, you can't run as an integrated whole, or run on the computer it's intended to run on, but, first time you run it, it has to run with no bugs. That's the essence of it. So ... we missed the mark there.

In terms of the Internet, it's like humanity acquiring a collective nervous system. Whereas previously we were more like a... collection of cells that communicated by diffusion. With the advent of the Internet, it was suddenly like we got a nervous system. It's a hugely impactful thing.

It was obviously a big disappointment not to reach orbit on this flight ... The most important message I’d like to send right now is that SpaceX will not skip a beat in execution going forward. We have flight four of Falcon 1 almost ready for flight and flight five right behind that. ... There should be absolutely zero question that SpaceX will prevail in reaching orbit and demonstrating reliable space transport. For my part, I will never give up and I mean never.

If you have millions of dollars it changes your lifestyle, and anyone who says differently is talking bullshit. I don’t need to work, from a standard of living point of view, but I do, you know. I work every day and on weekends and I haven’t taken a vacation for years.

Although I am new in the business, my team is not. I would say that, person for person, there has never been a better rocket company in existence, in history. I don’t think there has ever been a group this talented in one place, in one company, developing a rocket – ever.

We're adding a triple sign-off for all work done on the launch pad, on flight components, and flight critical GSE. You have a technician, a responsible engineer, and then quality assurance will sign the final, record all information, and take photographs of all the work that was done, and then make sure that all information is put into our quality assurance database, which is reviewed prior to launch.

Rocket engineering is not like ditch digging. With ditch digging you can get 100 people and dig a ditch, and you will dig it a hundred times as faster if you get 100 people versus one. With rockets, you have to solve the problem of a particular level of difficulty; one person who can solve the problem is worth an infinite number of people who can’t.