Maya knows that her mother left her in Island Books. But maybe that's what happens to all children at a certain age. Some children are left in shoe stores. And some children are left in toy stores. And some children are left in sandwich shops. And your whole life is determined by what store you get left in. She does not want to live in the sandwich shop.

I wish I could tell you to always follow your heart, but I think it is bad advice. You have a heart, yes, it is true, but also a brain and also a soul. I've come to believe that we love with our brains as much as our hearts. Real Love is not just instinct, but intent...... From year to year, you may not always be the same Jane. This is perfectly normal. A Jane is many Janes in a lifetime.

Despite the fact that he loves books and owns a bookstore, A.J. does not particularly care for writers. He finds them to be unkempt, narcissistic, silly, and generally unpleasant people. He tries to avoid the ones who've written books he loves for fear that they will ruin their books for him.

What you have with Sadie is nothing like what I have with Sadie, so it doesn't even matter. You can fuck anyone," he says. "You can't make games with anyone, though."
"I make games with both of you," you point out. "I named Ichigo, for God's sake. I have been with both of you every step of the way. You can't say I haven't been here."
"You've been here, sure. But you're fundamentally unimportant. If you weren't here, it would be someone else. You're a tamer of horses. You're an NPC, Marx."
An NPC is a character that is not playable by a gamer. It is an AI extra that gives a programmed world verisimilitude. The NPC can be a best friend, a talking computer, a child, a parent, a lover, a robot, a gruff platoon leader, or the villain. Sam, however, means this as an insult — -in addition to calling you unimportant, he's saying you're boring and predictable. But the fact is, there is no game without the NPCs.
"There's no game without the NPCs," you tell him. "There's just some bullshit hero, wandering around with no one to talk to and nothing to do.

I thought you were worried I was going to die," Sam said.
"No. You'll never die. And if you ever died, I'd just start the game again," Sadie said.
"Sam's dead. Put another quarter in the machine."
"Go back to the save point. Keep playing, and we'll win eventually.

He has read enough to know there are no collections where each story is perfect. Some hits. Some misses. If you're lucky, a standout. And in the end, people only really remember the standouts anyway, and they don't remember those for very long.