Looking back, I think the computer age did not really start until this moment, when computers merged with the telephone. Stand-alone computers were inadequate. All the enduring consequences of computation did not start until the early 1980s, that moment when computers married phones and melded into a robust hybrid.
American author and co-founder of Wired magazine
Kevin Kelly (born 1952) is the founding executive editor of Wired magazine, and a former editor/publisher of the Whole Earth Catalog. Kelly is considered an expert in digital culture, and is said to have helped make technology part of popular culture.
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Many of the jobs that politicians are fighting to keep away from robots are jobs that no one wakes up in the morning really wanting to do. Robots will do jobs we have been doing, and do them much better than we can. They will do jobs we can’t do at all. They will do jobs we never imagined even needed to be done. And they will help us discover new jobs for ourselves, new tasks that expand who we are. They will let us focus on becoming more human than we were.
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One of the early stage AI companies Google purchased is DeepMind, based in London. In 2015 researchers at DeepMind published a paper in Nature describing how they taught an AI to learn to play 1980s-era arcade video games, like Video Pinball. They did not teach it how to play the games, but how to learn to play the games — a profound difference. They simply turned their cloud-based AI loose on an Atari game such as Breakout, a variant of Pong, and it learned on its own how to keep increasing its score. A video of the AI’s progress is stunning. At first, the AI plays nearly randomly, but it gradually improves. After a half hour it misses only once every four times. By its 300th game, an hour into it, it never misses. It keeps learning so fast that in the second hour it figures out a loophole in the Breakout game that none of the millions of previous human players had discovered. This hack allowed it to win by tunneling around a wall in a way that even the game’s creators had never imagined. At the end of several hours of first playing a game, with no coaching from the DeepMind creators, the algorithms, called deep reinforcement machine learning, could beat humans in half of the 49 Atari video games they mastered.