The big danger to humans is not raiders, angry human-eating fauna, or rogue SecUnits; it’s other humans. They kill each other either accidentally or on purpose and you have to clear that up fast because it jeopardizes the bond and determines whether the company has to pay out damages on it or not.

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This lobby was on multiple levels and had large square biozones depicting different ecologies, with furniture arranged around them. It looked nice, inviting humans to sit around and discuss proprietary information in the hotel’s choked feed so the hotel could record it and sell it to the highest bidder.

I am terrible at estimating human ages because it’s not one of the few things I care about. Also most of my experience is with the humans on the entertainment feed, and they aren’t anything like the ones you see in reality. (One of the many reasons I’m not fond of reality.)

It wasn’t a foolproof method but it was 90 percent effective. (Foolproof is another weird word. Shouldn’t it be smartproof? It’s not like you’re going to breach and seize control of a ship attached to a space dock by tripping or forgetting to bring your weapon or something.)