Do you know why people like violence? It is because it feels good. Humans find violence deeply satisfying. But remove the satisfaction, and the act b… - Alan Turing

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Do you know why people like violence? It is because it feels good. Humans find violence deeply satisfying. But remove the satisfaction, and the act becomes hollow.

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About Alan Turing

Alan Mathison Turing (23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical computer science, providing a formalisation of the concepts of algorithm and computation with the Turing machine, which can be considered a model of a general-purpose computer. Turing is widely considered to be the father of theoretical computer science and artificial intelligence.

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Also Known As

Birth Name: Alan Mathison Turing
Alternative Names: Alan M. Turing Alan Mathieson Turing Turing A. M. Turing
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Additional quotes by Alan Turing

Messages from the Unseen World

III. The Universe is the interior of the light cone of the creation

IV. Science is a differential Equation. Religion is a Boundary Condition. (sgd) Arthur Stanley

V. Hyperboloids of wondrous Light

Rolling for aye through Space and Time

Harbour those Waves which somehow might

Play out God’s wondrous pantomime

VI. Particles are founts

VII. Charge = e/π ang of character of a 2π rotation

VIII. The Exclusion Principle is laid down purely for the benefit of the electrons themselves, who might be corrupted (and become dragons or demons) if allowed to associate too freely

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Can machines think?"... The new form of the problem can be described in terms of a game which we call the 'imitation game." It is played with three people, a man (A), a woman (B), and an interrogator (C) who may be of either sex. The interrogator stays in a room apart from the other two. The object of the game for the interrogator is to determine which of the other two is the man and which is the woman. He knows them by labels X and Y, and at the end of the game he says either "X is A and Y is B" or "X is B and Y is A." The interrogator is allowed to put questions to A and B... We now ask the question, "What will happen when a machine takes the part of A in this game?" Will the interrogator decide wrongly as often when the game is played like this as he does when the game is played between a man and a woman? These questions replace our original, "Can machines think?"

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