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" "Command & Conquer is very much a part of what my style...was founded on, combining the various elements of rock, electronic, hip-hop, and contemporary edge with some orchestral and some what-not—it comes down to not having limitations on what it is you can do, and when you have a project like this that allows you that freedom and that creativity to thrive, you can really take advantage...I think the biggest difference now is, imagine my mindset and the way I was thinking and writing when Command & Conquer first came out, and add about fifteen years experience to that—I think that's what you can expect from Universe at War.
Frank Klepacki (born May 25, 1974) is a renowned video game music composer working for for Petroglyph games.
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The first song I ever wrote back then was the song that landed me the job as composer at Westwood Studios, which was remarkable for me at the time. It was basically an acoustic guitar song with electric guitar leads and keyboard strings, and raining sound effects in the background. If I had to compare it to anything, it was probably similar to an interlude Queensryche song. I never released this song before, but I've recently been thinking about re-recording it with the experience I have now and really making it sound proper. Maybe one day.
(When asked what shaped his musical preferences) That comes from many directions. My parents, relatives, and friends shaped a good part of that, and whatever I heard on the radio and mtv growing up (back when MTV was actually a music channel instead of a teenage reality show channel) and movies I loved, just wherever it came from that exposed me to it I would weed out quickly what I did and didn't care for. My music tastes have always been diverse, though I tried to kid myself at certain times that I only like this or that, no matter what everything I ever liked has still stuck with me so I learned to embrace that and not close myself off to things.
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