I think there are some objective [musical] qualities... how complex something is, how melodic, how diverse the tonality is, et cetera. But I could also make a piece of music that contains all of those and yet isn't "good" from a subjective viewpoint. For example, take Beethoven's "Moonlight Sonata", Beatles "Yesterday", and Underworld's "Born Slippy", and play them all on top of each other at the same time. Great music in their own right, but terrible sounding together.
musician from America
Andrew Gregory Sega (born 20 May 1975), also known as Necros, is an American musician best known for tracking modules in the 1990s demoscene, as well as for composing music for several well-known video games. He is currently part of the group Iris, a live member of Stromkern, and has his own recording label known as Diffusion Records. Sega is also the founder of The Alpha Conspiracy project.
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Certainly there are songs out there that are massively popular, and you can use some reverse analysis to see how they're put together, but it's difficult to reliably engineer a "hit". Add to this the constantly swirling winds of cultural taste, and you can see that the music industry is more akin to playing the lottery than anything else. Having some talent or taste can give you a bit of an edge, but it's still a huge roulette wheel..
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Ideally, a song should contain both elements of high melodic tension, and low melodic tension. No listener wants to sit through a totally high-energy 180 BPM non-stop 6-minute ride through synth mania unless they are already busy grooving madly on some dance floor in a smoky club somewhere. Also, unless your listener is on heavy sedation, he or she will not enjoy your sparse 18-minute ambient tune which consists of the same languid piano riff repeated over and over again.
Well, when music "moves" someone, it doesn't necessarily have to be in a positive direction. Some people certainly get moved by darker music, and there are all sorts of emotions which music can create that are interesting -- aggression, foreboding, anger, fear. Not everyone wants to feel happy all the time :)
A lot of my tracked music was written when I was very young, relatively speaking. I was very optimistic, I had finally discovered some sort of public musical outlet, it was generally a very happy time. So, the music of that time sort of reflects that, I think? By the time I started the Alpha Conspiracy project, I was older, a bit more sophisticated (and, well, cynical), and so the music got more complex.
I think much of the conflict in the world is directly the result of people's varying interpretations of reality, or perhaps you could term it the "distortions" in their lenses. The best one can do is to try to consume as much knowledge as possible, both from your experiences, and from the words of others, in order to try to form a complete picture of the world.