-Yo te gusto- continuó ella-, por el motivo que ya te he dicho; he roto tu soledad, te he recogido precisamente ante la puerta del infierno y te he d… - Hermann Hesse

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-Yo te gusto- continuó ella-, por el motivo que ya te he dicho; he roto tu soledad, te he recogido precisamente ante la puerta del infierno y te he despertado de nuevo. Pero quiero de ti más, mucho más. Quiero hacer que te enamores de mí. No, no me contradigas, déjame hablar. Te gusto mucho, de eso me doy cuenta, y tú me estas agradecido, pero enamorado de mí no lo estás. Yo voy a hacer que lo estés, esto pertenece a mi profesión; como que vivo de eso, de poder hacer que los hombres se enamoren de mí. Pero entérate bien: no hago esto porque te encuentre francamente encantador. No estoy enamorada como tú de mí. Pero te necesito, como tú me necesitas. Tú me necesitas actualmente, de momento, porque estás desesperado y te hace falta un impulso que te eche el agua y te vuelva a reanimar. Me necesitas para aprender a bailar, para aprender a reír, para aprender a vivir. Yo, en cambio, también te necesito a ti, no hoy, más adelante, para algo muy importante y hermoso. Te daré mi última orden cuando estés enamorado de mí, y tú obedecerás, y ello será bueno para ti y para mi.
No te ha de ser cosa fácil, pero lo harás, cumplirás mi mandato y me matarás. Eso es todo. No preguntes más nada.

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About Hermann Hesse

Hermann Karl Hesse (2 July 1877 – 9 August 1962) was a German-Swiss poet, novelist, and painter. In 1946, he received the Nobel Prize in Literature. His most famous works include Steppenwolf, Siddhartha, and The Glass Bead Game (also known as Magister Ludi) all of which explore an individual's search for spirituality.

Biography information from Wikiquote

Also Known As

Native Name: Hermann Karl Hesse
Alternative Names: Hh. Hesse Herman Hesse
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Under the shifting hegemony of now this, now that science or art, the Game of games had developed into a kind of universal language through which the players could express values and set these in relation to one another. Throughout its history the Game was closely allied with music, and usually proceeded according to musical and mathematical rules. One theme, two themes, or three themes were stated, elaborated, varied, and underwent a development quite similar to that of the theme in a Bach fugue or a concerto movement. A Game, for example, might start from a given astronomical configuration, or from the actual theme of a Bach fugue, or from a sentence out of Leibniz or the Upanishads, and from this theme, depending on the intentions and talents of the player, it could either further explore and elaborate the initial motif or else enrich its expressiveness by allusions to kindred concepts. Beginners learned how to establish parallels, by means of the Game's symbols, between a piece of classical music and the formula for some law of nature. Experts and Masters of the Game freely wove the initial theme into unlimited combinations.

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Art was a union of the father and mother worlds, of mind and blood. It might start in utter sensuality and lead to total abstraction; then again it might originate in pure concept and end in bleeding flesh. Any work of art that was truly sublime, not just a good juggler's trick; that was filled with the eternal secret, like the master's madonna; every obviously genuine work of art had this dangerous, smiling double face, was male-female, a merging of instinct and pure spirituality.

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