What I do for a living is somewhat like mercenary prostitution... I spend a lot of energy trying to find games to bring to alternate platforms, like … - Ryan C. Gordon

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What I do for a living is somewhat like mercenary prostitution... I spend a lot of energy trying to find games to bring to alternate platforms, like Linux and MacOS, and in my free time, I work on various open source projects, and other freebies like that... so I guess I'm a hooker with a heart of gold, sorta.

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About Ryan C. Gordon

Ryan C. Gordon, also known as icculus, is a former Loki Software employee who is now responsible for icculus.org, which hosts many Loki Software projects as well as several new projects created by himself and others. He has also created ports of commercial software products to the Linux and Mac OS X platforms.

Also Known As

Alternative Names: icculus
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Additional quotes by Ryan C. Gordon

I find if you're targeting Windows, Linux, and Mac OS X right from the start, your code will probably work anywhere else that you might try it later... Writing code that is cross-platform from the start requires more discipline, but I find it is worth the effort.

I happen to like the "feel" of OpenGL more, which isn't something I can explain well to those that aren't programmers, but I don't think it matters much at this point which API one chooses. More or less, you have feature parity between both APIs, both have made a handful of design mistakes, and both do a few things in slightly more pleasant ways than the other. Of course, the unforgivable thing about Direct3D is that it only works on Windows. If it was truly cross-platform, though, I wouldn't really object to using it. But since you write OpenGL almost everywhere, and Direct3D almost nowhere, it seems like a false choice to me.

Video games are sexy. People need to be aware that GNU/Linux is more than just something to drive your webservers... A lot of people (myself included) feel that video games are a major factor in getting GNU/Linux to the masses. I can't count the number of people that have said, "Thanks for porting [GAME X]! It was the only reason I kept a Windows partition around!"

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