Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchas… - Gabe Newell

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Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty.

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About Gabe Newell

Gabe Newell (born November 3, 1962) is the co-founder and managing director of game development company Valve Corporation.

Also Known As

Birth Name: Gabe Logan Newell
Alternative Names: Gaben GabeN Lord Gaben
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Additional quotes by Gabe Newell

The original Half-Life took two years to create and Half-Life 2 took six years. That means Half-Life 3 would ship in approximately 2022. By which time we'll all be retired. With episodic content we can answer everybody's questions about what happened at the end of Half-Life 2, and we can do it in 18 months rather than 18 years.

We're way closer to The Matrix than people realize, It's not going to be The Matrix—The Matrix is a movie and it misses all the interesting technical subtleties and just how weird the post-brain-computer interface world is going to be.It turns out that your brain has really good interfaces for some things and really badly designed, kludge-y interfaces for doing other things. And, the fact that your immune systems gets involved in your perceptions of temperature means there are all sorts of weird parts of your brain that participate in the sensation of being cold, whereas things like your motor cortex or your visual cortex are much more tractable problems. And that's what I mean. We're going to learn a lot as we proceed as to what things work and what things don't, what things are valuable to people and what things are party tricks that don't really matter in the long run ... I think that it's an extinction-level event for every entertainment form that's not thinking about this.

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