In the US. Infantry Manual published during World War II, the soldier was told what to do if a live grenade fell into the trench where he and others were sitting: to wrap himself around the grenade so as to at least save the others. (If no one "volunteered," all would be killed, and there were only a few seconds to decide who would be the hero.)

The purpose of formulating [a] conflict as a game is not that of resolving the conflict by 'solving the game.' It is that of displaying the structure of the conflict and thereby exposing features of it that may be concealed by rhetoric. In particular, appreciation of the peculiar structure of some of the so-called mixed—motive conflicts represented nonzero-sum games may change the conflicting parties' perception of their situation.

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Centralization of society's vital services in giant computer centers, reservoirs, nuclear power plants, air- traffic control centers, 100-story skyscrapers, and government compounds increases its vulnerability. ... choosing his targets, today's saboteur could pollute a city's water supply, dynamite power transmission towers, cripple an airport control center, destroy a corporate or government computer center.

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We must admit that it is extremely difficult to formulate a theory sufficiently general to encompass all possible sufficient causes of wars. With regard to necessary causes, however,... it is weapons. Without weapons wars could not be fought. We are told that, deprived of weapons, people would still fight with sticks and stones. This, however, need not concern us. We are concerned not just with fighting but with the sort of mass insanity that can destroy the entire civilization, the product of millenia of accumulated effort, in a matter of hours. And this can be done only with real, up-to-date weapons, not sticks and stones.

(Game theory is) essentially a structural theory. It uncovers the logical structure of a great variety of conflict situations and describes this structure in mathematical terms. Sometimes the logical structure of a conflict situation admits rational decisions; sometimes it does not.

Our first objective in undertaking the experimental program described here has been to gain some understanding of what goes on in long sequences of plays of Prisoner's Dilemma. We have attempted to gain this understanding by postulating a system going through a sequence of states and by attempting to formulate some mathematical models from which the dynamics of the system could be deduced. Once such a model is found, its parameters, properly interpreted, become the key terms in the emerging psychological theory. This strategy can be deemed successful, if the parameters so discovered are independent of the process itself, if they suggest further investigation, and if the further investigations, in turn, lead to a more inclusive theory.

The usefulness of the models in constructing a testable theory of the process is severely limited by the quickly increasing number of parameters which must be estimated in order to compare the predictions of the models with empirical results.

Many psychologists, sociologists and especially anthropologists and psychiatrists raise serious objections against routine attempts to "extend the methods of the physical sciences" to the study of man. These objections cannot be dismissed simply on the grounds that they are not constructive; for inherent in the objections may well be a conviction that there can never be a "behavioral science" as scientists understand science. Whether there can be such a science or not will be decided neither by citing successful applications of "scientific method" to carefully circumscribed sectors of human behavior nor by pointing out what has not yet been done. Therefore on the question of whether a can in principle be constructed, we shall take no sides. That some kinds of human behavior can be described and even predicted in terms of objectively verifiable and quantifiable data seems to us to have been established.

Whether game theory leads to clear-cut solutions, to vague solutions, or to impasses, it does achieve one thing. In bringing techniques of logical and mathematical analysis gives men an opportunity to bring conflicts up from the level of fights, where the intellect is beclouded by passions, to the level of games, where the intellect has a chance to operate.

Although the drama of games of strategy is strongly linked with the psychological aspects of the conflict, game theory is not concerned with these aspects. Game theory, so to speak, plays the board. It is concerned only with the logical aspects of strategy.