There are two suffixes in our language (and similar ones in other European languages) which suggest organized knowledge. One is the venerable, academic "ology," that reminds one of university curricula and scholarship. The other is the energetic and somewhat mysterious "ics," which has a connotative flavor of magic. Where "ology" suggests academic isolation (ichthyology, philology) "ics" suggests a method of attack on life's problems. It contains a faint throwback to the ancient dreams of the philosopher's stone and of "keys" to the riddles of the universe. Ancient words ending in "ics" are mathematics and metaphysics. Of more recent origin are economics, statistics, semantics, and cybernetics.

Our first objective in undertaking the experimental program described here has been to gain some understanding of what goes on in long sequences of plays of Prisoner's Dilemma. We have attempted to gain this understanding by postulating a system going through a sequence of states and by attempting to formulate some mathematical models from which the dynamics of the system could be deduced. Once such a model is found, its parameters, properly interpreted, become the key terms in the emerging psychological theory. This strategy can be deemed successful, if the parameters so discovered are independent of the process itself, if they suggest further investigation, and if the further investigations, in turn, lead to a more inclusive theory.

Although the drama of games of strategy is strongly linked with the psychological aspects of the conflict, game theory is not concerned with these aspects. Game theory, so to speak, plays the board. It is concerned only with the logical aspects of strategy.

In the US. Infantry Manual published during World War II, the soldier was told what to do if a live grenade fell into the trench where he and others were sitting: to wrap himself around the grenade so as to at least save the others. (If no one "volunteered," all would be killed, and there were only a few seconds to decide who would be the hero.)

We must admit that it is extremely difficult to formulate a theory sufficiently general to encompass all possible sufficient causes of wars. With regard to necessary causes, however,... it is weapons. Without weapons wars could not be fought. We are told that, deprived of weapons, people would still fight with sticks and stones. This, however, need not concern us. We are concerned not just with fighting but with the sort of mass insanity that can destroy the entire civilization, the product of millenia of accumulated effort, in a matter of hours. And this can be done only with real, up-to-date weapons, not sticks and stones.

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Whether sociology can ever become a full-fledged "science" (a description of a class of events predictable on the basis of deductions from a constant rationale) depends on whether the terms which sociologists employ to describe events can be analyzed into quantifiable observables.

The first attempts to consider the behavior of so-called "random neural nets" in a systematic way have led to a series of problems concerned with relations between the "structure" and the "function" of such nets. The "structure" of a random net is not a clearly defined topological manifold such as could be used to describe a circuit with explicitly given connections. In a random neural net, one does not speak of "this" neuron synapsing on "that" one, but rather in terms of tendencies and probabilities associated with points or regions in the net.

For a general semanticist, communication is not merely words in proper order properly inflected (as for the grammarian) or assertions in proper relation to each other (as for the logician) or assertions in proper relation to referents (as for the semanticist), but all these together, with the chain of 'fact to nervous system to language to nervous system to action.

Conflict... is a theme that has occupied the thinking of man more than any other, save only God and love. In the vast output of discourse on the subject, conflict has been treated in every conceivable way. It has been treated descriptively, as in history and fiction; it has been treated in an aura of moral approval, as in epos; with implicit resignation, as in tragedy; with moral disapproval, as in pacifistic religions. There is a body of knowledge called military science, presumably concerned with strategies of armed conflict. There are innumerable handbooks, which teach how to play specific games of strategy. Psychoanalysts are investigating the genesis of "fight-like" situations within the individual, and social psychologists are doing the same on the level of groups and social classes.

"What is good in Korzybski's work," they say, "is not new, and what is new is not good." On the other hand, many "Korzybski-ites" proclaim that Korzybski's work has "nothing to do" with semantics. They go so far as to say that the very term "general semantics" was an unfortunate choice; that had Korzybski known what confusion would arise between semantics and general semantics he would not have used it at all. Korzybski himself has maintained that while semantics belongs to the philosophy of language and perhaps to the theory of knowledge, general semantics belongs to empirical science: that it is the foundation of a science of man, the basis of the first "non-aristotelian system," which has had no predecessor and which no academic semanticist has ever achieved.

The purpose of formulating [a] conflict as a game is not that of resolving the conflict by 'solving the game.' It is that of displaying the structure of the conflict and thereby exposing features of it that may be concealed by rhetoric. In particular, appreciation of the peculiar structure of some of the so-called mixed—motive conflicts represented nonzero-sum games may change the conflicting parties' perception of their situation.