Place and history are central to the fiction I write, both in the broad, general sense and in detailed particulars. Rural North America, regional cultures in critical economic flux, the images of an ideal and seemingly attainable world the characters cherish in their long views despite the rigid and difficult circumstances of their place and time. Those things interest me and are what I write about. I watch for the historical skew between what people have hoped for and who they thought they were and what befell them.

The construction of short stories calls for a markedly different set of mind than work on a novel, and for me short stories are at once more interesting and more difficult to write than longer work. The comparative brevity of the story dictates more economical and accurate use of words and images, a limited palette of events, fewer characters, tighter dialogue, strong title and punctuation that works to move the story forward. If the writer is trying to illustrate a particular period or place, a collection of short stories is a good way to take the reader inside a house of windows, each opening onto different but related views—a kind of flip book of place, time and manners.

I have never fallen in love with one of my characters. The notion is repugnant. Characters are made to carry a particular story; that is their work. The only reason one shapes a character to look as he or she does, behave and speak in a certain way, suffer particular events, is to move the story forward in a particular direction. I do not indulge characters nor give them their heads and "see where they go," and I don't understand writers who drift downriver in company with unformed characters…

Share Your Favorite Quotes

Know a quote that's missing? Help grow our collection.

Works in ChatGPT, Claude, or Any AI

Add semantic quote search to your AI assistant via MCP. One command setup.

The editorial page played streams of invective across the provincial political scene like a fire hose. Harangues, pitted with epithets. Gammy bird was a hard bite. Looked life right in its shifty, bloodshot eye. A tough little paper. Gave Quoyle an uneasy feeling, the feeling of standing on a playground watching others play games whose rules he didn't know.