I am obsessed with Kaiba and maybe Bandit Keith. When creating villains, it's very important to incorporate some human traits so they don't appear entirely evil. Whether someone is evil or not is judged by others, and from their perspective, what's evil might also be seen as good.

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Games should generally be played by one person sitting across from another, so they can compete against each other. I believe the fun lies in interpreting the opponent's facial expression and developing psychological strategies. Personally, I have an interest in online games, but they will not appear in my work.

Actually, all of my works do share some core themes. Yu-Gi-Oh! is the story of Atem, whose soul was sealed in the Millennium Puzzle and later released. Drump is about the freeing of a dragon. The Yu-Gi-Oh! movie's plot involves Seto Kaiba's liberation from the soul prison. The Comiq is no exception. It ends with Baba acquitted of the frame-up and released from the prison. Sato's soul is liberated too (even if he's under arrested...) After years of control by the Pumpkim Princess. Then there's one of Sakamaki's final lines. "Welcome to freedom!" I don't know if true freedom can exist, nevertheless, in our own ways, we all seek spiritual liberation, aiming to be free of the overbearing constraints of society!

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