(When asked about pop music) Pop music has become the largest farce in music history. It is soul-less, mechanical, and only made for the sole purpose… - Frank Klepacki
" "(When asked about pop music) Pop music has become the largest farce in music history. It is soul-less, mechanical, and only made for the sole purpose of making the fastest dollar possible, with more emphasis on imagery than the music. I would much rather remain an independent recording artist who can dictate his own creativity and make it available to a smaller community of fans then sign with a major label under conditions of compromising my work just to sell lunch boxes and sound like every other thing out there. The only artists that have any longevity are the ones that pioneer a movement not follow a movement. The hundreds of following wannabes always get left in the dust or remain one-hit-wonders.
About Frank Klepacki
Frank Klepacki (born May 25, 1974) is a renowned video game music composer working for for Petroglyph games.
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Additional quotes by Frank Klepacki
(Continued) The ironic thing is that my original goal in life was to be in a famous band, tour the world and sell millions of albums. Although that didn't quite happen, I got something else just as gratifying. Instead of being in a famous band, I gained some fame in the industry as a game composer. Instead of touring the world, I receive fan mail from around the world. Instead of selling millions of albums, my music is on millions of games! And I sell enough of my own albums that allows me to keep releasing them. So in a different way, I kind of got what I wanted after all. And I'm more than happy with that. The most fulfilling part of it is that I feel I contributed something that mattered to a significant number of people, and more importantly, I got to be a part of projects that mattered a lot to my life personally, like Star Wars!
Command & Conquer is very much a part of what my style...was founded on, combining the various elements of rock, electronic, hip-hop, and contemporary edge with some orchestral and some what-not—it comes down to not having limitations on what it is you can do, and when you have a project like this that allows you that freedom and that creativity to thrive, you can really take advantage...I think the biggest difference now is, imagine my mindset and the way I was thinking and writing when Command & Conquer first came out, and add about fifteen years experience to that—I think that's what you can expect from Universe at War.
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(When asked about gaming) I have a few favorites: Stand-up arcade game - 720 degrees, RTS - Command & Conquer & Star Wars Empire at War, FPS - Unreal Tournament 2004. As far as RPGs, I prefer good old D&D on paper for that. The game industry is as strong as the music and film industry now, and crosses over into both as well. I still play all the games I just mentioned every now and again. I find it intriguing that retro-gaming has come back in a big way. All the old arcade games from the 80s seem to have found their way back in the form of built in joysticks that plug into TVs. Xbox360 has live arcade downloads, the Wii has classic Nintendo and Turbo Graphix downloads, it's very interesting. I think people are recognizing once again that simple short fun experiences are just as good as having long huge production experiences. Theres something out there for everyone, and gaming is as much for adults as it is for kids. I love variety in gaming. For a good while there was too much of the same types of games year after year, and it feels like we're seeing more creativity again, which is a good thing.