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" "Tournament studies, ecological simulation, and theoretical analysis demonstrate: (1) A generous version of tit for tat is a highly effective strategy when the players it meets have not adapted to noise; (2) If the other players have adapted to noise, a contrite version of tit for tat is even more effective at quickly restoring mutual cooperation without the risk of exploitation; (3) Pavlov is not robust.
Robert Marshall Axelrod (born May 27, 1943) is an American political scientist and Professor of Political Science and Public Policy at the University of Michigan, best known for his interdisciplinary work on the evolution of cooperation.
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In addition, TIT FOR TAT was known to be a powerful competitor. In a preliminary tournament, TIT FOR TAT scored second place; and in a variant of that preliminary tournament, TIT FOR TAT won first place. All of these facts were known to most of the people designing programs for the Computer Prisoner's Dilemma Tournament, because they were sent copies of a description of the preliminary tournament. Not surprisingly, many of them used the TIT FOR TAT principle and tried to improve upon it. The striking fact is that none of the more complex programs submitted was able to perform as well as the original, simple TIT FOR TAT.
2. Change the payoffs
A common reaction of someone caught in a Prisoner's Dilemma is that "there ought to be a law against this sort of thing." In fact, getting out of Prisoner's Dilemmas is one of the primary functions of government: to make sure that when individuals do not have private incentives to cooperate, they will be required to do the socially useful thing anyway. Laws are passed to cause people to pay their taxes, not to steal, and to honor contracts with strangers. Each of these activities could be regarded as a giant Prisoner's Dilemma game with many players.
5. Improve recognition abilities The ability to recognize the other player from past interactions, and to remember the relevant features of those interactions, is necessary to sustain cooperation. Without these abilities, a player could not use any form of reciprocity and hence could not encourage the other to cooperate.