Thus cooperation can emerge even in a world of unconditional defection. The development cannot take place if it is tried only by scattered individuals who have no chance to interact with each other. But cooperation can emerge from small clusters of discriminating individuals, as long as these individuals have even a small proportion of their interactions with each other. Moreover, if nice strategies (those which are never the first to defect) come to be adopted by virtually everyone, then those individuals can afford to be generous in dealing with any others. By doing so well with each other, a population of nice rules can protect themselves against clusters of individuals using any other strategy just as well as they can protect themselves against single individuals. But for a nice strategy to be stable in the collective sense, it must be provocable. So mutual cooperation can emerge in a world of egoists without central control by starting with a cluster of individuals who rely on reciprocity.
American political scientist (b. 1943)
Robert Marshall Axelrod (born May 27, 1943) is an American political scientist and Professor of Political Science and Public Policy at the University of Michigan, best known for his interdisciplinary work on the evolution of cooperation.
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Aggregation means the organization of elements of a system into patterns that tend to put highly compatible elements together and less compatible elements apart. Landscape theory predicts how aggregation will lead to alignments among actors (such as nations), whose leaders are myopic in their assessments and incremental in their actions. The predicted configurations are based upon the attempts of actors to minimize their frustration based upon their pairwise propensities to align with some actors and oppose others. These attempts lead to a local minimum in the energy landscape of the entire system. The theory is supported by the results of the alignment of seventeen European nations in the Second World War. The theory has potential for application to coalitions of business firms, political parties in parliaments, social networks, social cleavages in democracies, and organizational structures.
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1. Enlarge the shadow of the future
Mutual cooperation can be stable if the future is sufficiently important relative to the present. This is because the players can each use an implicit threat of retaliation against the other's defection-if the interaction will last long enough to make the threat effective. Seeing how this works in a numerical example will allow the formulation of the alternative methods that can enlarge the shadow of the future.
The Cooperation Theory that is presented in this book is based upon an investigation of individuals who pursue their own self-interest without the aid of a central authority to force them to cooperate with each other. The reason for assuming self-interest is that it allows an examination of the difficult case in which cooperation is not completely based upon a concern for others or upon the welfare of the group as a whole. It must, however, be stressed that this assumption is actually much less restrictive than it appears.
The cooperative exchanges of mutual restraint actually changed the nature of the interaction. They tended to make the two sides care about each other's welfare. This change can be interpreted in terms of the Prisoner's Dilemma by saying' that the very experience of sustained mutual cooperation altered the payoffs of the players, making mutual cooperation even more valued than it was before.
2. Change the payoffs
A common reaction of someone caught in a Prisoner's Dilemma is that "there ought to be a law against this sort of thing." In fact, getting out of Prisoner's Dilemmas is one of the primary functions of government: to make sure that when individuals do not have private incentives to cooperate, they will be required to do the socially useful thing anyway. Laws are passed to cause people to pay their taxes, not to steal, and to honor contracts with strangers. Each of these activities could be regarded as a giant Prisoner's Dilemma game with many players.
The social influence model illustrates three fundamental points:
1. Local convergence can lead to global polarization.
2. The interplay between different features of culture can shape the process of social influence.
3. Even simple mechanisms of change can give counterintuitive results, as shown by the present model, in which large territories generate surprisingly little polarization.
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Once again, there is an important contrast between a zero-sum game like chess and a non-zero-sum game like the iterated Prisoner's Dilemma. In chess, it is useful to keep the other player guessing about your intentions. The more the other player is in doubt, the less efficient will be his or her strategy. Keeping one's intentions hidden is useful in a zero-sum setting where any inefficiency in the other player's behavior will be to your benefit. But in a non-zero-sum setting it does not always pay to be so clever. In the iterated Prisoner's Dilemma, you benefit from the other player's cooperation. The trick is to encourage that cooperation. A good way to do it is to make it clear that you will reciprocate. Words can help here, but as everyone knows, actions speak louder than words. That is why the easily understood actions of TIT FOR TAT are so effective.
Will there be anyone out there to reciprocate one's own initial cooperation? In some circumstances this will be hard to tell in advance. But if there has been enough time for many different strategies to be tried, and for some way of making the more successful strategies become more common, then one can be fairly confident that there will be individuals out there who will reciprocate cooperation. The reason is that even a relatively small cluster of discriminating nice rules can invade a population of meanies, and then thrive on their good scores with each other. And once nice rules get a foothold they can protect themselves from reinvasion by meanies.
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What accounts for TIT FOR TAT's robust success is its combination of being nice, retaliatory, forgiving, and clear. Its niceness prevents it from getting into unnecessary trouble. Its retaliation discourages the other side from persisting whenever defection is tried. Its forgiveness helps restore mutual cooperation. And its clarity makes it intelligible to the other player, thereby eliciting long-term cooperation.
So in a non-zero-sum world you do not have to do better than the other player to do well for yourself. This is especially true when you are interacting with many different players. Letting each of them do the same or a little better than you is fine, as long as you tend to do well yourself. There is no point in being envious of the success of the other player, since in an iterated Prisoner's Dilemma of long duration the other's success is virtually a prerequisite of your doing well for yourself.