5. Improve recognition abilities The ability to recognize the other player from past interactions, and to remember the relevant features of those interactions, is necessary to sustain cooperation. Without these abilities, a player could not use any form of reciprocity and hence could not encourage the other to cooperate.

In addition, TIT FOR TAT was known to be a powerful competitor. In a preliminary tournament, TIT FOR TAT scored second place; and in a variant of that preliminary tournament, TIT FOR TAT won first place. All of these facts were known to most of the people designing programs for the Computer Prisoner's Dilemma Tournament, because they were sent copies of a description of the preliminary tournament. Not surprisingly, many of them used the TIT FOR TAT principle and tried to improve upon it. The striking fact is that none of the more complex programs submitted was able to perform as well as the original, simple TIT FOR TAT.

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The live-and-let-live system that emerged in the bitter trench warfare of World War I demonstrates that friendship is hardly necessary for cooperation based upon reciprocity to get started. Under suitable circumstances, cooperation can develop even between antagonists.

In this essay, we have developed and illustrated an approach for predicting the membership of alliances among firms developing and sponsoring products requiring technical standardization. We started with two simple and plausible assumptions, that a firm prefers (1) to join a large standardsetting alliance in order to increase the probability of successfully sponsoring a compatibility standard, and (2) to avoid allying with rivals in order to benefit individually from compatibility standards that emerge from the alliance’s efforts. We then defined the concept of utility as an approximation to profit maximization in terms of size and rivalry, and discussed the influences on incentives to ally in order to develop and sponsor standards. We showed that the Nash equilibria are the local minima of an energy function with this type of utility function.

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2. Change the payoffs
A common reaction of someone caught in a Prisoner's Dilemma is that "there ought to be a law against this sort of thing." In fact, getting out of Prisoner's Dilemmas is one of the primary functions of government: to make sure that when individuals do not have private incentives to cooperate, they will be required to do the socially useful thing anyway. Laws are passed to cause people to pay their taxes, not to steal, and to honor contracts with strangers. Each of these activities could be regarded as a giant Prisoner's Dilemma game with many players.

Will there be anyone out there to reciprocate one's own initial cooperation? In some circumstances this will be hard to tell in advance. But if there has been enough time for many different strategies to be tried, and for some way of making the more successful strategies become more common, then one can be fairly confident that there will be individuals out there who will reciprocate cooperation. The reason is that even a relatively small cluster of discriminating nice rules can invade a population of meanies, and then thrive on their good scores with each other. And once nice rules get a foothold they can protect themselves from reinvasion by meanies.

The advice in chapter 6 to players of the Prisoner's Dilemma might serve as good advice to national leaders as well: don't be envious, don't be the first to defect, reciprocate both cooperation and defection, and don't be too clever. Likewise, the techniques discussed in chapter 7 for promoting cooperation in the Prisoner's Dilemma might also be useful in promoting cooperation in international politics.
The core of the problem of how to achieve rewards from cooperation is that trial and error in learning is slow and painful. The conditions may all be favorable for long-run developments. but we may not have the time to wait for blind processes to move us slowly toward mutually rewarding strategies based upon reciprocity. Perhaps if we understand the process better, we can use our foresight to speed up the evolution of cooperation.

1. Enlarge the shadow of the future
Mutual cooperation can be stable if the future is sufficiently important relative to the present. This is because the players can each use an implicit threat of retaliation against the other's defection-if the interaction will last long enough to make the threat effective. Seeing how this works in a numerical example will allow the formulation of the alternative methods that can enlarge the shadow of the future.

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A moral of the story is that models that aim to explore fundamental processes should be judged by their fruitfulness, not by their accuracy. For this purpose, realistic representation of many details is unnecessary and even counterproductive.