The social influence model illustrates three fundamental points:
1. Local convergence can lead to global polarization.
2. The interplay between different features of culture can shape the process of social influence.
3. Even simple mechanisms of change can give counterintuitive results, as shown by the present model, in which large territories generate surprisingly little polarization.

In the future it would be good to use these conceptual and statistical developments to answer some new questions suggested by the model. For example, the dynamics we have seen in the tribute model suggest the following interesting questions:
a. What are the minimal conditions for a new actor to emerge?
b. What tends to promote such emergence?
c. How are the dynamics affected by the number of elementary actors?
d. What can lead to collapse of an aggregate actor?
e. How can new actors grow in the shadow of established actors?

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In this essay, we have developed and illustrated an approach for predicting the membership of alliances among firms developing and sponsoring products requiring technical standardization. We started with two simple and plausible assumptions, that a firm prefers (1) to join a large standardsetting alliance in order to increase the probability of successfully sponsoring a compatibility standard, and (2) to avoid allying with rivals in order to benefit individually from compatibility standards that emerge from the alliance’s efforts. We then defined the concept of utility as an approximation to profit maximization in terms of size and rivalry, and discussed the influences on incentives to ally in order to develop and sponsor standards. We showed that the Nash equilibria are the local minima of an energy function with this type of utility function.

Aggregation means the organization of elements of a system into patterns that tend to put highly compatible elements together and less compatible elements apart. Landscape theory predicts how aggregation will lead to alignments among actors (such as nations), whose leaders are myopic in their assessments and incremental in their actions. The predicted configurations are based upon the attempts of actors to minimize their frustration based upon their pairwise propensities to align with some actors and oppose others. These attempts lead to a local minimum in the energy landscape of the entire system. The theory is supported by the results of the alignment of seventeen European nations in the Second World War. The theory has potential for application to coalitions of business firms, political parties in parliaments, social networks, social cleavages in democracies, and organizational structures.

A major goal of investigating how cooperative norms in societal settings have been established is a better understanding of how to promote cooperative norms in international settings. This is not as utopian as it might seem because international norms against slavery and colonialism are already strong, while international norms are partly effective against racial discrimination, chemical warfare, and the proliferation of nuclear weapons. Because norms sometimes become established surprisingly quickly, there may be some useful cooperative norms that could be hurried along with relatively modest interventions.

Tournament studies, ecological simulation, and theoretical analysis demonstrate: (1) A generous version of tit for tat is a highly effective strategy when the players it meets have not adapted to noise; (2) If the other players have adapted to noise, a contrite version of tit for tat is even more effective at quickly restoring mutual cooperation without the risk of exploitation; (3) Pavlov is not robust.

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A moral of the story is that models that aim to explore fundamental processes should be judged by their fruitfulness, not by their accuracy. For this purpose, realistic representation of many details is unnecessary and even counterproductive.

Throughout the social sciences today, the dominant form of modeling is based upon the rational-choice paradigm. Game theory, in particular, is typically based upon the assumption of rational choice. In my view, the reason for the dominance of the rational-choice approach is not that scholars think it is realistic. Nor is game theory used solely because it offers good advice to a decision maker, because its unrealistic assumptions undermine much of its value as a basis for advice.

The advice in chapter 6 to players of the Prisoner's Dilemma might serve as good advice to national leaders as well: don't be envious, don't be the first to defect, reciprocate both cooperation and defection, and don't be too clever. Likewise, the techniques discussed in chapter 7 for promoting cooperation in the Prisoner's Dilemma might also be useful in promoting cooperation in international politics.
The core of the problem of how to achieve rewards from cooperation is that trial and error in learning is slow and painful. The conditions may all be favorable for long-run developments. but we may not have the time to wait for blind processes to move us slowly toward mutually rewarding strategies based upon reciprocity. Perhaps if we understand the process better, we can use our foresight to speed up the evolution of cooperation.

Four factors are examined which can give rise to interesting types of social structure: labels, reputation, regulation, and territoriality. A label is a fixed characteristic of a player, such as sex or skin color, which can be observed by the other player. It can give rise to stable forms of stereotyping and status hierarchies. The reputation of a player is malleable and comes into being when another player has information about the strategy that the first one has employed with other players. Reputations give rise to a variety of phenomena. including incentives to establish a reputation as a bully, and incentives to deter others from being bullies. Regulation is a relationship between a government and the governed. Governments cannot rule only through deterrence, but must instead achieve the voluntary compliance of the majority of the governed. Therefore regulation gives rise to the problems of just how stringent the rules and the enforcement procedures should be. Finally, territoriality occurs when players interact with their neighbors rather than with just anyone. It can give rise to fascinating patterns of behavior as strategies spread through a population.

5. Improve recognition abilities The ability to recognize the other player from past interactions, and to remember the relevant features of those interactions, is necessary to sustain cooperation. Without these abilities, a player could not use any form of reciprocity and hence could not encourage the other to cooperate.

4. Teach reciprocity
TIT FOR TAT may be an effective strategy for an egoist to use, but is it a moral strategy for a person or a country to follow? The answer depends, of course, on one's standard for morality. Perhaps the most widely accepted moral standard is the Golden Rule: Do unto others as you would have them do unto you. In the context of the Prisoner's Dilemma, the Golden Rule would seem to imply that you should always cooperate, since cooperation is what you want from the other player. This interpretation suggests that the best strategy from the point of view of morality is the strategy of unconditional cooperation rather than TIT FOR TAT.
The problem with this view is that turning the other cheek provides an incentive for the other player to exploit you. Unconditional cooperation can not only hurt you, but it can hurt other innocent bystanders with whom the successful exploiters will interact later. Unconditional cooperation tends to spoil the other player; it leaves a burden on the rest of the community to reform the spoiled player, suggesting that reciprocity is a better foundation for morality than is unconditional cooperation.

3. Teach people to care about each other
An excellent way to promote cooperation in a society is to teach people to care about the welfare of others. Parents and schools devote a tremendous effort to teaching the young to value the happiness of others.