The live-and-let-live system that emerged in the bitter trench warfare of World War I demonstrates that friendship is hardly necessary for cooperation based upon reciprocity to get started. Under suitable circumstances, cooperation can develop even between antagonists.

Throughout the social sciences today, the dominant form of modeling is based upon the rational-choice paradigm. Game theory, in particular, is typically based upon the assumption of rational choice. In my view, the reason for the dominance of the rational-choice approach is not that scholars think it is realistic. Nor is game theory used solely because it offers good advice to a decision maker, because its unrealistic assumptions undermine much of its value as a basis for advice.

The theory of biological evolution is based on the struggle for life and the survival of the fittest. Yet cooperation is common between members of the same species and even between members of different species. Before about 1960, accounts of the evolutionary process largely dismissed cooperative phenomena as not requiring special attention. This dismissal followed from a misreading of theory that assigned most adaptation to selection at the level of populations or whole species. As a result of such misreading, cooperation was always considered adaptive. Recent reviews of the evolutionary process, however, have shown no sound basis for viewing selection as being based upon benefits to whole groups. Quite the contrary. At the level of a species or a population, the processes of selection are weak. The original individualistic emphasis of Darwin's theory is more valid.

So in a non-zero-sum world you do not have to do better than the other player to do well for yourself. This is especially true when you are interacting with many different players. Letting each of them do the same or a little better than you is fine, as long as you tend to do well yourself. There is no point in being envious of the success of the other player, since in an iterated Prisoner's Dilemma of long duration the other's success is virtually a prerequisite of your doing well for yourself.

Share Your Favorite Quotes

Know a quote that's missing? Help grow our collection.

In fact, in the Prisoner's Dilemma, the strategy that works best depends directly on what strategy the other player is using and, in particular, on whether this strategy leaves room for the development of mutual cooperation. This principle is based on the weight of the next move relative to the current move being sufHciently large to make the future important.

A moral of the story is that models that aim to explore fundamental processes should be judged by their fruitfulness, not by their accuracy. For this purpose, realistic representation of many details is unnecessary and even counterproductive.

The extraordinary success of TIT FOR TAT leads to some simple, but powerful advice: practice reciprocity. After cooperating on the first move, TIT FOR TAT simply reciprocates whatever the other player did on the previous move. This simple rule is amazingly robust. It won the first round of the Computer Tournament for the Prisoner's Dilemma by attaining a higher average score than any other entry submitted by professional game theorists. And when this result was publicized for the contestants in the second round, TIT FOR TAT won again. The victory was obviously a surprise, since anyone could have submitted it to the second round after seeing its success in the first round. But obviously people hoped they could do better-and they were wrong.

4. Teach reciprocity
TIT FOR TAT may be an effective strategy for an egoist to use, but is it a moral strategy for a person or a country to follow? The answer depends, of course, on one's standard for morality. Perhaps the most widely accepted moral standard is the Golden Rule: Do unto others as you would have them do unto you. In the context of the Prisoner's Dilemma, the Golden Rule would seem to imply that you should always cooperate, since cooperation is what you want from the other player. This interpretation suggests that the best strategy from the point of view of morality is the strategy of unconditional cooperation rather than TIT FOR TAT.
The problem with this view is that turning the other cheek provides an incentive for the other player to exploit you. Unconditional cooperation can not only hurt you, but it can hurt other innocent bystanders with whom the successful exploiters will interact later. Unconditional cooperation tends to spoil the other player; it leaves a burden on the rest of the community to reform the spoiled player, suggesting that reciprocity is a better foundation for morality than is unconditional cooperation.

The cooperative exchanges of mutual restraint actually changed the nature of the interaction. They tended to make the two sides care about each other's welfare. This change can be interpreted in terms of the Prisoner's Dilemma by saying' that the very experience of sustained mutual cooperation altered the payoffs of the players, making mutual cooperation even more valued than it was before.

What accounts for TIT FOR TAT's robust success is its combination of being nice, retaliatory, forgiving, and clear. Its niceness prevents it from getting into unnecessary trouble. Its retaliation discourages the other side from persisting whenever defection is tried. Its forgiveness helps restore mutual cooperation. And its clarity makes it intelligible to the other player, thereby eliciting long-term cooperation.

2. Change the payoffs
A common reaction of someone caught in a Prisoner's Dilemma is that "there ought to be a law against this sort of thing." In fact, getting out of Prisoner's Dilemmas is one of the primary functions of government: to make sure that when individuals do not have private incentives to cooperate, they will be required to do the socially useful thing anyway. Laws are passed to cause people to pay their taxes, not to steal, and to honor contracts with strangers. Each of these activities could be regarded as a giant Prisoner's Dilemma game with many players.

Works in ChatGPT, Claude, or Any AI

Add semantic quote search to your AI assistant via MCP. One command setup.

3. Teach people to care about each other
An excellent way to promote cooperation in a society is to teach people to care about the welfare of others. Parents and schools devote a tremendous effort to teaching the young to value the happiness of others.