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So, if all you do with WTF Is…? is to figure out whether or not a game is worth buying, you can just stop watching right now. It isn't. You should avoid it like the plague, because it is absolutely terrible. If you're curious as to why, however…" [chuckles] "Oh, I will show you.

It is a wasted concept [by] a studio that evidently does not have the talent necessary to create something of this complexity, and my god did they screw it up! This is this year's Revelations 2012! And more to the point—it's even got a Revelations 2012 armgun! It's—[beat]—god…! It is…just…horrendously bad!

I don't get it: they re-package the same shitty football games every year, update a few stats, call it a new game and millions of suckers keep buying them. What's the point? Why not just go outside and play real football instead? Or even better yet, get bent. Nobody likes football.

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I have very strong opinions on that, and it's kind of my area of expertise. The reason why I got out of video games, or am at least leaning away from video games (I just contract for them,) is really that a video game is a terrible place to tell a story. It's really because the reason we go to a game is different from the reason why we go to a more passive form of entertainment. And really a great story can be there, but it's optional. What must be there is good gameplay. And that's why at its core, I think it's inaccurate to call it some kind of sequential storytelling medium when, at its core, it's not necessary. If you get a guy who just good at drawing wacky cartoons, you've probably got in the wrong guy if your next game is going to see some Gothic horror. Yeah, I think in a way video games have gotten a really bad start with how expensive it became to develop in such a short amount of time. You know if you look at the budgets of what it cost to make a film in the first year that film was invented versus the fifth year or the 10th year the budgets didn’t go up astronomically. But if you look at video games, they went nuts and the original developers were working with this primitive technology and most games were done with under eight people in under a year for three quarters of a million dollars if you were lucky.

I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories. Only people who do not know the videogame business would advocate the release of next-generation machines when people are not interested in cutting-edge technologies.

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