When we experience a film, we consciously prime ourselves for illusion. Putting aside will and intellect, we make way for it in our imagination. The sequence of pictures plays directly on our feelings. Music works in the same fashion; I would say that there is no art form that has so much in common with film as music. Both affect our emotions directly, not via the intellect. And film is mainly rhythm; it is inhalation and exhalation in continuous sequence. Ever since childhood, music has been my great source of recreation and stimulation, and I often experience a film or play musically.
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When we experience a film, we consciously prime ourselves for illusion. Putting aside will and intellect, we make way for it in our imagination. The sequence of pictures plays directly on our feelings. Music works in the same fashion; I would say that there is no art form that has so much in common with film as music. Both affect our emotions directly, not via the intellect. And film is mainly rhythm; it is inhalation and exhalation in continuous sequence.
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Film has dream, film has music. No form of art goes beyond ordinary consciousness as film does, straight to our emotions, deep into the twilight room of the soul. A little twitch in our optic nerve, a shock effect: twenty-four illuminated frames in a second, darkness in between, the optic nerve incapable of registering darkness. At the editing table, when I run the trip of film through, frame by frame, I still feel that dizzy sense of magic of my childhood: in the darkness of the wardrobe, I slowly wind one frame after another, see almost imperceptible changes, wind faster — a movement.
On film music: "There are cases in which a film can stand on its own without music, but if music is used, it's better for it to touch the soul and create emotions that the rest of the film cannot do. Music should continue emotions where words finish. Unfortunately most films are flooded with music, due to mediocre scripts and to producers' and directors' lack of talent".
Someone might say, I don't understand music; but most people experience music emotionally and would agree that music is an abstraction. You don't need to put music into words right away — you just listen.
Cinema is a lot like music. It can be very abstract, but people have a yearning to make intellectual sense of it, to put it right into words.
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Movies are much more fascist than books. They tell you what to feel, when to feel it. Popular movies manipulate you. Music tells you when it's a sad part and when it's a happy part. You're obliged to watch them at the speed the filmmaker has created for you. That, I think, is one of the reasons why they're so popular - because you don't have to think very hard. The filmmaker has done all the thinking for you.
Games run primarily on music loops. Each piece is composed to cycle during gameplay so it’s important to create music that doesn’t get monotonous or annoying and has very exact pacing. The use of themes, signature motifs and rhythmic passages needs to be arranged so they remain effective when played over and over. In a film, it’s a one-time-through experience. Tracks are scored tightly to picture and each track is crafted to exactly match what’s going on on-screen. Scoring in such a precise manner wouldn’t be practical in games because of the dynamic environment of gameplay. It can be different each time you revisit a level or area of a game, whereas a film is intended to play one way every time.
Working to timings and synchronizing your musical thoughts with the film can be stimulating rather than restrictive. Scoring is a limitation but like any limitation is can be made to work for you. Verdi, except for a handful of pieces, worked best when he was 'turned on' by a libretto. The most difficult problem in music is form, and in a film you already have this problem solved for you. You are presented with a basic structure, and a blueprint, and provided the film has been well put together, and well edited, it often suggests its rhythms and tempo. The quality of the music is strictly up to the composer. Many people seem to assume that because film music serves the visual it must be something of secondary value. Well, the function of any art is to serve a purpose in society. For many years, music and painting served religion. The thing to bear in mind is that film is the youngest of the arts, and that scoring is the youngest of the music arts. We have a great deal of development ahead of us.
Good music really adds something creative to the film, something which wasn’t there before, an element which wasn’t in the film before. You can be working with very distinguished directors and actors and designers and so on. I take film music very seriously, and every time I do a film, I insulate myself by saying, “This is good, and I’m going to do a good job.” If I went through the film music I do, the commercial work I do, thinking this is just awful and it’s to pay the bills, I would be ashamed of myself. I never have done that. I try and add something really good to each film I do, really the best I can do for that film, but it ain’t writing novels. It’s not a symphony; it’s applied music.
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Film music is always and only accompaniment. Whether it’s loud or occasionally important in itself, it’s what it is because of where it is — how it’s placed in the film. In a film score, the composer literally measures every note, because it has to be synchronized with the picture. The film strictly determines every element of a film score. The only reason music exists in film is to help tell a story. No one hires a composer for a film to write pretty flute lines. I generally don’t get concerned about this, but I’ll admit to getting irritated or disappointed at times on how the music is used after I’ve composed it. In the United States, all film composers work under a condition called ‘Work for Hire’. Aesthetically, it can be soul-sucking.
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