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I take seriously the idea that we’re in a simulation. I have no idea whether or not it’s true, but if it is, if we are in a simulation, it’s not that nothing is real, not that there are no tables and chairs and trees. Rather, it’s that they exist in a different form from what we first thought. There’s a level of computation underneath what we take to be physical reality.

Slow doesn’t necessarily mean boring: if future life lives in a simulated world, its subjectively experienced flow of time need not have anything to do with the glacial pace at which the simulation is being run in the outside world, so the prospects of infinite computation could translate into subjective immortality for simulated

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My own sense of how to behave in a simulation has more traditional roots in the theory of perception. I've long believed that each of us lives in an egocentric simulation of the world run by the mind/brain. Since the zombies of each (waking) simulation have sentient real world counterparts, one should treat them as though they were real. Nonetheless as an angst-ridden teenager, my dawning acceptance of an inferential realist theory of perception made me feel as if I'd been condemned to solitary confinement for life. The sense of loneliness was indescribable. Naïve realism is better for one's mental health.

Mark mentioned the vector of virtual reality, nanotechnology, global communications—it's clear that we're moving toward, if not the Eschaton itself, then some kind of historical echo of it, in simulation, that, for all practical purposes, will be the same thing, as far as the impact it has on our lives.
For example, you could doubt my much-vaunted prediction that the world will become unrecognizable by 2012; but do you doubt for a moment that by 2012, every major religion on Earth will have vast simulations of its eschatological vision for you to wander in and try out—so that you can look in on Nirvana.com, or lope over to the Celestial City, or look in on Sufi paradise? I mean, religious ontologies will be marketed like beers! And will be made as realistic and compelling as possible!
Well, then, who is to say what is real and what is not? "Real" is a distinction of a naïve mind, I think. We're getting beyond that. I mean, naïve empiricism worked well enough, until the discoveries of quantum physics seventy or eighty years ago revealed the hideous secret that the bedrock of reality is a funhouse basement!

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We are in a logic of simulation, which no longer has anything to do with a logic of facts and an order of reason. Simulation is characterized by a precession of the model, of all the models based on the merest fact—the models come first, their circulation, orbital like that of the bomb, constitutes the genuine magnetic field of the event. The facts no longer have a specific trajectory, they are born at the intersection of models, a single fact can be engendered by all the models at once.

"The rate of time flow perceived by an observer in the simulated universe is completely independent of the rate at which a computer runs the simulation, a point emphasized in Greg Egan's science-fiction novel Permutation City. Moreover, as we discussed in the last chapter and as stressed by Einstein, it's arguably more natural to view our Universe not from the frog perspective as a three-dimensional space where things happen, but from the bird perspective as a four-dimensional spacetime that merely is. There should therefore be no need for the computer to compute anything at all-it could simply store all the four-dimensional data, that is, encode all properties of the mathematical structure that is our Universe. Individual time slices could then be read out sequentially if desired, and the "simulated" world should still feel as real to its inhabitants as in the case where only three-dimensional data is stored and evolved. In conclusion: the role of the simulating computer isn't to compute the history of our Universe, but to specify it.

How specify it? The way in which the data are stored (the type of computer, the data format, etc.) should be irrelevant, so the extent to which the inhabitants of the simulated universe perceive themselves as real should be independent of whatever method is used for data compression. The physical laws that we've discovered provide great means of data compression, since they make it sufficient to store the initial data at some time together with the equations and a program computing the future from these initial data. As emphasized on pages 340-344, the initial data might be extremely simple: popular initial states from quantum field theory with intimidating names such as the Hawking-Hartle wavefunction or the inflationary Bunch-Davies vacuum have very low algorithmic complexity, since they can be defined in brief physics papers, yet simulating their time evolution would simulate not merely one universe like ours, but a vast decoherin

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Gods reappear in unlimited numbers in the guise of the simulators who have the power of life and death over the simulated realities that they bring into being. The simulators determine the laws, and can change the laws, that govern their worlds. They can engineer anthropic fine-tunings. They can pull the plug on the simulation at any moment, intervene or distance themselves from their simulation; watch as the simulated creatures argue about whether there is a god who controls or intervenes, work miracles or impose their ethical principles upon the simulated reality.

Survival machines that can simulate the future are one jump ahead of survival machines who can only learn on the basis of overt trial and error. The trouble with overt trial is that it takes time and energy. The trouble with overt error is that it is often fatal. Simulation is both safer and faster. The evolution of the capacity to simulate seems to have cumulated in subjective consciousness.

Assuming the simulators, or at least the early generations of them, have a very advanced knowledge of the laws of Nature, it's likely that they would still have incomplete knowledge of them. ...gradually the little flaws will begin to build up. ...The only escape is if their creatures intervene to patch up the problems one by one as they arise.

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Survival machines that can simulate the future are one jump ahead of survival machines that who can only learn of the basis of trial and error. The trouble with overt trial is that it takes time and energy. The trouble with overt error is that it is often fatal. ...The evolution of the capacity to simulate seems to have culminated in subjective consciousness. Why this should have happened is, to me, the most profound mystery facing modern biology.

if you assume any rate of improvement at all, then games will be indistinguishable from reality
we could be in base reality
this is just about probability
there are many, many simulations
you might as well call them reality, or multiverse
they're running on the substrate ... that substrate is probably boring

Everything is destined to reappear as simulation. Landscapes as photography, woman as the sexual scenario, thoughts as writing, terrorism as fashion and the media, events as television. Things seem only to exist by virtue of this strange destiny. You wonder whether the world itself isn’t just here to serve as advertising copy in some other world.’ Jean Baudrillard,

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