The other, more nebulous, but very strong influence of RPGs was the weird fetish for systematization, the way everything is reduced to “game stats.” If you take something like Cthulhu in Lovecraft, for example, it is completely incomprehensible and beyond all human categorization. But in the game Call of Cthulhu, you see Cthulhu’s “strength,” “dexterity,” and so on, carefully expressed numerically. There’s something superheroically banalifying about that approach to the fantastic. On one level it misses the point entirely, but I must admit it appeals to me in its application of some weirdly misplaced rigor onto the fantastic: it’s a kind of exaggeratedly precise approach to secondary world creation.
English writer, critic, and activist (born 1972)
But it's a prize that... if you're into science-fiction and fantasy you grow up reading books with "Hugo [Award-winner]" on the cover. And this is very, very moving, to be in that position oneself. It's an odd situation [too], because, as you say, it was a tie, which is very rare with the Hugo, which has happened, like three times over sixty years, or something. But I prefer to think of it as a quantum Hugo and that Paolo Bacigalupi and I oscillate between between Hugo particle and wave form, this year. So it's properly science-fictional.
New Weird—along with the other mo(ve)ments of which it’s some kind of cousin, the Ratbastards, the Interstitial Arts, the New Space Opera and others—reflected a major cultural shake-up. Soon, though, if not already, those groups will have their epigones, and will probably be the very fantasy mainstream they were railing against. At which point, doubtless, some new punkass radicals will come along and subvert us all, by writing about hobbits.
That’s the trouble with trying to counter clichés—the counterclichés cliché quicker than shit off a shovel, and with that comes domestication. Either you lose any subversive gloss at all—the hip-hop which now sells us jeans and cheese once fought the power—or, what’s perhaps worse, a horrible zombie gloss of radicalism is retained while you shuffle into the corridors of establishment, rotting.
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The thing about good pulp is that you trust the reader and you know that the mind is a machine to process metaphors so of course all those connections will be there. But you've also granted the fantastic its own dynamic and allowed that awe. There's no contradiction. So I want to have monsters as a metaphor but I also want monsters because monsters are cool. There's no contradiction.
As far as I'm concerned, some of the best literature of the last hundred years has come out of the genre tradition and of course the best of it challenges expectations just as the best of literary fiction challenges those expectations. But it's not that genre fiction is any more a constraint than mimetic fiction. So I see myself very much as a genre writer. I love the fantastic genres. I see what I'm doing as a development of them but very much a part of them. I never feel that I'm leaving them behind. I try and be as experimental and avant-garde and stretching as I can be but I don't see that as turning my back on the genre at all. Genre has always been able to encompass that.