British-American scientist and businessman (born 1959)
Stephen Wolfram (born 29 August 1959) is a British scientist known for his work in theoretical particle physics, cellular automata, complexity theory, and computer algebra. He is the creator of the computer program Mathematica.
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That's... the big discovery of this principle of computational equivalence of mine. ...This is something which is kind of a follow-on to Gödel's theorem, to Turing's work on the ... that there is this fundamental limitation built into science, this idea of computational irreducibility that says that even though you may know the rules by which something operates, that does not mean that you can readily... be smarter that it and jump ahead and figure out what it's going to do.
What's happened is, for 300 years people basically said, "If you want to make a model of things in the world, mathematical equations are the best place to go. In the last 15 years: it doesn't happen. New models... most often are made with programs, not with equations. ...Was that ...going to happen anyway? Was that a consequence of my particular work and my particular book? It's hard to know for sure. ...Was there a chain of academic references? Probably not.
It's not... something where you say... you've got the fundamental theory of everything, then... [you can] tell me whether... lions are going to eat tigers or something. ...No, you have to run this thing for ...10<sup>500</sup> steps ...to know ...You say ...run this rule enough times and you will get the whole universe. ...That's what it means to ...have a fundamental theory of physics ...You've got this rule, it's potentially simple... You've kind of reduced the problem of physics to a problem of mathematics... as if you generate the digits of pi.
Can we use programs instead of equations to make models of the world? ...[I]n the beginning of the 1980s ...I did a bunch of computer experiments. ...It took me a few years to really say, "Wow, there's a big important phenomenon here that lets... complex things arise from very simple programs." ...[A] bunch of other years go by [and] I start of doing ...more systematic computer experiments ...and find ...that ...this phenomenon ...is actually something incredibly general... [T]hat led me to this... principle of computational equivalence... [A]s part of that process I said, "OK... simple programs can make models of complicated things. What about the whole universe?" ...and so I got to thinking, "Could we use these ideas to study fundamental physics?" ...I happened to know a lot about traditional fundamental physics. ...I had a bunch of ideas about how to do this in the early 1990s. I made... technical progress. ...I wrote about them back in 2002.
[F]iguring out where those pockets [of reducibility] are... is an essential thing... in science. ...If you just pick an arbitrary thing and say, "What's the answer to this question?" That question may not be one that has a computationally reducible answer. ...If you ...walk along the series of questions... you can go down this chain of reducible, answerable things, but if you just... pick a question at random... most likely it will be irreducible. ...When we engineer things, we tend to ...keep in this zone of reducibility. When we're thrown things by the natural world... [we're] not at all certain that we will be kept in this... zone...
If you think about things that happen, as being computations... a computation in the sense that it has definite rules... You follow them many steps and you get some result. ...If you look at all these different computations that can happen, whether... in the natural world... in our brains... in our mathematics, whatever else, the big question is how do these computations compare. ...Are there dumb ...and smart computations, or are they somehow all equivalent? ...[T]he thing that I ...was ...surprised to realize from ...experiments ...in the early 90s, and now we have tons more evidence for ...[is] this ...principle of computational equivalence, which basically says that when one of these computations ...doesn't seem like it's doing something obviously simple, then it has reached this ...equivalent layer of computational sophistication of everything. So what does that mean? ...You might say that ...I'm studying this tiny little program ...and my brain is surely much smarter ...I'm going to be able to systematically outrun [it] because I have a more sophisticated computation ...but ...the principle ...says ...that doesn't work. Our brains are doing computations that are exactly equivalent to the kinds of computations that are being done in all these other sorts of systems. ...It means that we can't systematically outrun these systems. These systems are computationally irreducible in the sense that there's no ...shortcut ...that jumps to the answer.
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Cellular automata are discrete dynamical systems with simple construction but complex self-organizing behaviour. Evidence is presented that all one-dimensional cellular automata fall into four distinct universality classes. Characterizations of the structures generated in these classes are discussed. Three classes exhibit behaviour analogous to limit points, limit cycles and chaotic attractors. The fourth class is probably capable of universal computation, so that properties of its infinite time behaviour are undecidable.