Edwin Land, de Polaroid, hablaba acerca del cruce entre las humanidades y la ciencia. Me gusta esa intersección. Hay algo mágico en ese lugar. Hay mucha gente innovando, y esa no suele ser la característica principal de mi línea de trabajo. El motivo por el que Apple cuenta con la aceptación de la gente es que existe una corriente profunda de humanidad en nuestra innovación. Creo que los grandes artistas y los grandes ingenieros se parecen, porque ambos sienten el deseo de expresarse. De hecho, algunas de las mejores personas que trabajaron en el Mac original eran también poetas y músicos. En los años setenta, los ordenadores se convirtieron en una herramienta para que la gente pudiera expresar su creatividad. A los grandes artistas como Leonardo da Vinci y Miguel Ángel también se les daba muy bien la ciencia. Miguel Ángel sabía mucho acerca de la extracción de las piedras en las canteras, y no solo sobre cómo ser un escultor.
American entrepreneur; co-founder of Apple Inc. (1955-2011)
Steven Paul Jobs (24 February 1955 – 5 October 2011) was the Chairman and CEO of Apple Inc., a company he founded with Steve Wozniak in 1976. He was also the CEO of Pixar Animation Studios until it was acquired by the Walt Disney Company in 2006. Jobs was the Walt Disney Company's largest individual shareholder and a former member of its Board of Directors. He is considered to have been a leading figure in both the computer and entertainment industries.
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Again, you can’t connect the dots looking forward; you can only connect them looking backward. So you have to trust that the dots will somehow connect in your future. You have to trust in something — your gut, destiny, life, karma, whatever. This approach has never let me down, and it has made all the difference in my life.
Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn't really do it, they just saw something. It seemed obvious to them after a while. That's because they were able to connect experiences they've had and synthesize new things. And the reason they were able to do that was that they've had more experiences or they have thought more about their experiences than other people. Unfortunately, that's too rare a commodity. A lot of people in our industry haven't had very diverse experiences. So they don't have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one's understanding of the human experience, the better design we have.
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I'm convinced that about half of what separates the successful entrepreneurs from the non-successful ones is pure perseverance. It is so hard. You put so much of your life into this thing. There are such rough moments in time that I think most people give up. I don't blame them. It's really tough and it consumes your life. If you've got a family and you're in the early days of a company, I can't imagine how one could do it. I'm sure it's been done, but it's rough. It's pretty much an 18-hour day job, seven days a week for a while. Unless you have a lot of passion about this, you're not going to survive.