Negatives are usually said loud and clear, with vigorous enforcement, while positives often fall like raindrops on the stream of life, making little sound and only small ripples. ‘Work hard!’ is found in copybooks, but ‘Stop loafing!’ is more likely to be heard in the home. ‘Always be on time’ is an instructive motto, but ‘Don’t be late!’ is heard more frequently in real life, and ‘Don’t be stupid!’ is more popular than ‘Be bright!

In technical language, an ego state may be described phenomenologically as a coherent system of feelings, and operationally as a set of coherent behavior patterns. In more practical terms, it is a system of feelings accompanied by a related set of behavior patterns. Each individual seems to have available a limited repertoire of such ego states, which are not roles but psychological realities.

Intimacy begins when individual (usually instinctual) programing becomes more intense, and both social patterning and ulterior restrictions and motives begin to give way. It is the only completely satisfying answer to stimulus-hunger, recognition-hunger and structure-hunger.

Individuals who are not comfortable or adept with rituals sometimes evade them by substituting procedures. They can be found, for example, among people who like to help the hostess with preparing or serving food and drink at parties.

a sow bug crawls across a desk. If he is turned over on his back, one can observe the tremendous struggle he goes through to get on his feet again. During this interval he has a “purpose” in his life. When he succeeds, one can almost see the look of victory on his face. Off he goes, and one can imagine him telling his tale at the next meeting of sow bugs, looked up to by the younger generation as an insect who has made it. And yet mixed with his smugness is a little disappointment. Now that he has come out on top, life seems aimless. Maybe he will return in the hope of repeating his triumph. It might be worth marking his back with ink, so as to recognize him if he risks it. A courageous animal, the sow bug. No wonder he has survived for millions of years.

Pastimes form the basis for the selection of acquaintances, and may lead to friendship. A party of women who drop in at each other’s houses every morning for coffee to play “Delinquent Husband” are likely to give a cool reception to a new neighbor who wants to play “Sunny Side Up.

The eternal problem of the human being is how to structure his waking hours. In this existential sense, the function of all social living is to lend mutual assistance for this project.
The operational aspect of time-structuring may be called programing. It has three aspects: material, social and individual. The most common, convenient, comfortable, and utilitarian method of structuring time is by a project designed to deal with the material of external reality: what is commonly known as work. Such a project is technically called an activity; the term “work” is unsuitable because a general theory of social psychiatry must recognize that social intercourse is also a form of work.

As this is written, a sow bug crawls across a desk. If he is turned over on his back, one can observe the tremendous struggle he goes through to get on his feet again. During this interval he has a ‘purpose’ in his life. When he succeeds, one can almost see the look of victory on his face. Off he goes, and one can imagine him telling his tale at the next meeting of sow bugs, looked up to by the younger generation as an insect who has made it.

Game-free intimacy is or should be the most perfect form of human living.

Because there is so little opportunity for intimacy in daily life, and because some forms of intimacy (especially if intense) are psychologically impossible for most people, the bulk of time in serious social life is taken up with playing games. Hence games are both necessary and desirable, and the only problem at issue is whether the games played by an individual offer the best yield for him. In this connexion it should be remembered that the essential feature of a game is its culmination, or payoff. The principal function of the preliminary moves is to set up the situation for this payoff, but they are always designed to harvest the maximum permissible satisfaction at each step as a secondary product.

Games are passed on from generation to generation. The favoured game of any individual can be traced back to his parents and grandparents, and forward to his children.

Raising children is primarily a matter of teaching them what games to play. Different cultures and different social classes favour different types of games.

Many games are played most intensely by disturbed people, generally speaking, the more disturbed they are, the harder they play.

The attainment of autonomy is manifested by the release or recovery of three capacities: awareness, spontaneity and intimacy.

Parents, deliberately or unaware, teach their children from birth how to behave, think and perceive. Liberation from these influences is no easy matter, since they are deeply ingrained.

First, the weight of a whole tribal or family historical tradition has to be lifted. The same must be done with the demands of contemporary society at large, and finally advantages derived from one's immediate social circle have to be partly or wholly sacrificed. Following this, the individual must attain personal and social control, so that all the classes of behaviour become free choices subject only to his will. He is then ready for

"Иногда в психотерапевтических группах встречается элегантный вариант игры в "Тупик", который можно назвать игрой типа Рассела–Уайтхеда.
Блэк: "Ну, во всяком случае, когда мы молчим, никто не играет в игры".
Уайт: "Молчание само по себе может быть игрой".
Рэд: "Сегодня никто не играет в игры".
Уайт: "Но не играть в игры тоже может быть игрой"."

Structural analysis leads to some surprising conclusions concerning “normal” people, which are nevertheless in accord with competent clinical judgment. In structural terms, a “happy” person is one in whom important aspects of the Parent, the Adult, and the Child are all syntonic with each other….The following anecdote illustrates the structure of the “happy” personality carried to its logical end: A young man came home one day and announced to his mother: “I’m so happy! I’ve just been promoted!” His mother congratulated him, and as she got out the bottle of wine she had been saving for such an occasion, she asked him what his new appointment was. ‘This morning,” said the young man, “I was only a guard at the concentration camp, but tonight I’m the new commandant!” “Very good, my son,” said his mother, “see how well I’ve brought you up!” In this case, Parent, Adult, and Child were all interested in and gratified by his career, so that he met the requirements for “happiness.” He fulfilled his mother’s ambitions for him with patriotic rationality while obtaining gratification of his archaic sadism. In this light, it is not so surprising that in real life many of these people were able to enjoy good music and literature in their leisure hours. This distasteful example raises some serious questions about certain naive attitudes concerning the relationship between happiness, virtue, and usefulness, including the Greek aspect of “good workmanship.” It is also an effective illustration for people who want to know “how to raise children” but cannot specify clearly what they want to raise them to be. It is not enough to want to raise them to be “happy.